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  1. #11
    Player
    Bourne_Endeavor's Avatar
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    Sep 2015
    Location
    Ul'Dah
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    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by RiyahArp View Post
    You can't step up to it and make dungeons fun. By the time we hit 70, bosses would be oneshotting everyone, take ten minutes each, all be on platforms with KB for instakills, and probably have some form of enrage. Shin was an ex trial scaled down more than an easy boss scaled up. Shin has more unique mechanics than O1S ffs.
    You have this terrible habit of speaking in absolutes. The Vault didn't have one-shot mechanics nor did it take ten minutes each boss. In fact, you cite PotD just a paragraph below yet seemingly haven't done yourself otherwise you'd know none of the bosses at higher level floors take even close to ten minutes with a standard comp. Come to think of it, O1S enrages before ten minutes. What unique mechanics? Shinryu primarily reuses old ARR Primal mechanics but simply doesn't let you bang your head on your keyboard if you expect to clear.

    No matter how much you argue to the contrary, there does exist a middle ground between Savage and braindead. On a separate note, I'm glad you've finally acknowledged, albeit indirectly, O1S is an uncreative mess.

    Go do POTD floor 130+ and come back and tell me how much fun that is. cause those mobs do that, and you only pull one of them. Now imagine a dungeon full of them where you have to pull 3 at a time.
    I love PotD 130+. Putting priority mobs in dungeons would actually break up the monotony of pulling everything and AoEing it all down. Just last week, I recklessly pulled too much with some friends and we wound up wiping. Did it suck? Sure, but only because we have to do floors 50-100 again, which are just a slog. The fact the game punished me for being careless was more enjoyable than any current Expert dungeon. Furthermore, I feel like a tank in those floors despite pulling smaller packs. A primary reason mass pulls have become the norm nowadays is due to how negligible the damage is otherwise. When you can tank Yojimbo on Bard...

    Oh, bull. They had to nerf it slightly because so many people got murdered during the add phase by being a hair away from the corner. Many of the mechanics were faster and hit harder than most fights to date, and some even changed; the center circle aoe could be followed by a stack marker or a levinbolt, which is something not many casual content did. People got murdered by misjudging running to the safe corner of the line aoe by a second. If SE had kept their old policy of "you fall off the platform you are out of the whole fight" we'd all be screaming for nerfs. Diabolos Hollow or a12n was nowhere near as bad, and the latter stopped time.

    This is why i never trust raiders, everything is easy for them
    Nonsense. In fact, where is your proof because Yoshida even specifically stated they weren't going to nerf Shinryu. Echo was only had several months later, which is standard for MSQ trials. People were "getting murdered" because they had no idea what they were doing. Unlike every piece of content prior, Shinryu forced you to pay attention to mechanics. Compare that to Thordan normal where you could stand in his AoEs because they did next to nothing and that's precisely why we see such a discrepancy between decent players and bad ones. Had the game actually scaled its difficulty better, people wouldn't be wiping to Shinryu the way they were. You cite A12N yet people were dying left and right when that came out too. Dun Scaith saw multiple wipes to Diabolos and Scathach. Either you are forgetting or straight up lying now.

    And your bias shows with that last remark.
    (11)
    Last edited by Bourne_Endeavor; 01-16-2018 at 09:42 AM.