Quote Originally Posted by Ametrine View Post
Part of the issue, too, is the vocal group of players that claw about for harder and harder content despite it blocking off the casual playerbase. But we can't think of the casuals as the one's who just spam 2 or 3 skills without a care. That's not the average player. And anyone into FFXIV enough to use the forum isn't a "casual" player either. We need to keep that in mind.
Did you not read what we've been repeatedly saying in this thread? Noone is asking to "block off" the casuals. We're asking for difficulty to gradually increase as we level up, thus slowly leading us up to endgame level, as in expert dungeons. ex trials and savage should remain optional, but people should generally be closer to being ready for that kind of stuff, when they hit max lvl. We're asking for bosses to do mechanics that actually matter and you have to execute instead of ignoring them.
I feel there should be a general order of things that lead you into savage raids if you wish to do it. Leveling dungeons < max lvl dungeons (end of mandatory stuff) < story mode 8 man raid < 24 man < ex trials < savage. But since they opened all the restrictions on them, basically everyone can just jump into high end content, without being ready for it, which leads to frustration on both sides, the player not ready failing and/or getting kicked and the players who are actually ready getting the feeling the playerbase got worse, when they actually just were poorly prepared for the content they attempted.