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  1. #11
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,078
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Lelila38 View Post
    Noone is asking for you to be perfect, especially not in story content. What we'd like to see is simply a level of challenge in dungeons, that require you to actually use your skills. For example as a Sch I can play entire dungeons without casting a single heal, that shouldn't be the case.
    I think part of the problem is that the dungeon has to be "generic" enough for players to get through with any combination of classes. You can't put in things that need a specific skill if it's possible that nobody will have that skill available.

    On the other hand, solo job quests can and should be designed to require use of a specific skill set.


    Quote Originally Posted by Lelila38 View Post
    Also, I'd really like the job quests to be more relevant for the class, as in teaching you how to work your skills. There used to be a Blm quest dedicated entirely to teach you the use only sleep and Pld got one that he would only beat if he managed to keep hate off the squishy npc. But after ARR that suddenly stopped and now it's just button spamming with barely a chance of losing.
    That sounds fantastic. Were they in 1.0? If not then I failed to pick up on the Sleep tutorial because I've got BLM to 50 and I admit I've never used the spell.

    The way the game works now, with gifting you your new abilities at the end of each job quest, is basically the opposite of what you actually need for learning how to use your new skills. Occasionally they work around it by giving you a short first quest basically to give you the skill for the real task (eg. Rogue quest introducing stealth ability) and those are great. There needs to be more of that.

    I think if you're not forced to use those new skills, it can be a natural instinct to fall back to the other ones that have served perfectly well thus far, instead of trying to use this new one that you don't understand. (Also I think some of the tooltips aren't that well written and seem confusing when the actual use is quite simple. I do read them all but sometimes need to go over them a few times to actually understand what they're saying.)

    The Lv50 healer quests are the only ones I can think of that really make you put some effort into exploring your other skills to try to keep your NPC companion alive.



    Quote Originally Posted by Vstarstruck View Post
    What Lelila38 said, may I ask what made you assume the worst? People are not asking for it to drag on more or to add HP to monsters to make it "harder" we just want something where you actually have to do more then hitting one button, or like Lelila said, queue as SCH, afk follow the whole run. (it is really possible to do that in level 17- 3... 33?)

    Hey completing the duty is all that matters right?
    Completing the duty the best that I can is what matters to me. I do press more than one button. I perform as best as I can, I try to make use of all my skills, and that's good enough for story content - but I go pretty awful in the few extreme-level challenges I've tried so far.

    Reading through all the topics on this board - not just this one, but all the other ones where the definition of a 'bad player' seems to slide from "someone who doesn't know their basic skills and/or isn't trying" to "someone who clears the dungeon in 30 minutes instead of 20" and it's disheartening. (Arguably a reason for them to bring in a parse/rating/whatever, because I don't know if I'm good or bad compared to the 'average' player or what standard I should be held to, but I hate to think I'm failing and not be able to know it.)

    The other thing is, how do you give the healer more to do? Honest question, because I don't know what you're picturing. What is there other than making enemies hit harder so the healer has more work?

    And in the case of Scholar, it could be just that they haven't been properly balanced to function in a low-level dungeon. If they can only get away with it up to the low 30s, that's the point at which Scholar properly exists and isn't being modified for a level below their 'starting point'. Plus I imagine it depends on the skill level of the rest of the party.

    Anyway the correct answer is, not needing to heal doesn't mean you can go AFK but gives you more time to support the party by DPSing, casting Esuna, etc. and keeping an eye on everyone's HP. Things can always go wrong.
    (3)
    Last edited by Iscah; 01-11-2018 at 05:58 PM.