Quote Originally Posted by RitsukoSonoda View Post
IMO the game needs to do 2 things.
1. Actually up it's difficulty curve on solo/leveling content to actually encourage the idea of improving as a player early on. Games in the past did this which contributed to there not being a visible skill level difference between casual and hardcore players and the difference between the 2 was little more than the amount of actual time they spend on the game.
2. Needs ilvl requirements on every non solo duty so that players get into the habit early of actually keeping their gear up to date or relevant for their content. Many of the DF horror stories are caused by players being horrifically undergeared for content in DF because they have not updated their gear in 10+ levels.
The time when people were willing to spend more time to play more and learn are gone forever, most of the games including the big ones focus now on simplicity and making things easy to understand (look at wow for example).
A lot of people that used to "work in game" are now adults and cant really do it anymore, if they are either bored to do it again or dont have time for that, the gaming market is full of other games that offer fun for no effort, it was different back then when there was no good games to waste time on.
Thats why the most succesful games are the easy and fast ones today, where you put no effort into learning how the game works.
Sadly, but if the game is challenging and complicated, it will simply just not be succesful in the finance perspective.