Anyone remember FFXI--no markers, or quest description--had to figure out where to go based on what was said and sometimes that was mega-cryptic!![]()

Anyone remember FFXI--no markers, or quest description--had to figure out where to go based on what was said and sometimes that was mega-cryptic!![]()


Yeah, even when you found a quest you didn't know if it was level appropriate, if you should bring 5 friends, where you were supposed to go to next and what you were supposed to do there. Vague wasn't even the word for it.
I like that the current quests don't put a giant marker on your main map and an arrow to where you are supposed to go. I can usually figure out what I am supposed to be doing based on the quest text in the journal and if I get lost I can check the map in the journal for more detail.

This is a perfect comment. SE was always very good at making you think about what you had to do next. Some of you may remember everquest where they didn't even give you a map and you had to figure "everything" out. Having played WOW, where they give you all the markers and directions, FFXI and FFXIV are much better. In WOW you didnt even have to read anything to advance. Here you at least get to take part in the story SE worked so hard to execute. Personally i love how it works now. I do wish the maps were a little more customizable so one can figure it out and place the marker.
Keep up the good work SE.![]()
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