(I'm hoping im posting this in the right part of the forums.)

Heres a few things I've noticed about how the quest marker system works.

1. Quest markers show up as the "!" bubble, regardless if its a flag or a step.

2. Quest markers have the same icon regardless of what TYPE of quest it is.

3. Quest markers only show up on the map if you are within a certain radius of the NPC or area.

So in the end, this can cause some confusion to the players. (It is better than before they added the markers though, that was horrible.)

My suggestions to these problems? Have DIFFERENT ICONS. For example, heres a picture of the UI Map in "Aion", another MMO I currently play. (Copyright NCSoft.)



On the left side, you can see different icons for different types of quests, not to mention the status of it. For example, a normal quest flag is a light blue arrow, a step in the quest is a double light blue arrow, and the completion icon (as in the last NPC you talk to, etc.) is a light blue sun/star. The different colors also show what TYPE of quest it is, campaign (story), key quest (important), standard, and even event quests.

This diversity helps players a lot, and I can testify to this because the game didnt used to be that detailed, it was similar to this game's current questing flags.

The other thing I'd like to bring up (and i think this is the most important one tbh) is the fact that the icons do NOT show up unless you are close. I would reccomend that the icons should be visible regardless of distance, as long as you are in the same zone.

I know this isnt game breaking information, but I hope at least one of the devs reads this, it may help with suggestions for 2.0's UI system.

If anyone else has something to reply to this feel free to voice it here.