I keep hearing one of two ways:
your reward is based on the amount of aggro you get hence the suggestion to go tank
based on the total dps of the entire party (from 1 to 8 people) which indirectly determines your total aggro
I keep hearing one of two ways:
your reward is based on the amount of aggro you get hence the suggestion to go tank
based on the total dps of the entire party (from 1 to 8 people) which indirectly determines your total aggro
Big panda is an awesome bear!


It's a mixture of both.
Your reward is based on enmity.
The entire party gets enmity totaled (not damage, though damage does generate enmity so an all-dps party can still generate lots of enmity through their total dps, but it is based on enmity), more people = more total enmity.
Here's an example with completely made-up numbers.
The example is simplified for illustrative purposes and is not meant to be 100% accurate.
Let's say you needed 100 enmity to qualify.
Solo: tank doesn't get rotation quite right (or came in late or died early) and only accumulates 80. Partial credit (Silver in fate, about 60-80% of rewards in hunts).
Solo: tank goes all out with 110 enmity. Full credit.
Party 1: DPS get 20, and there's a party of 6 dps. 6x20 = 120 for the whole party. Full credit to all players in party.
Party 2: DPS get 20, 4 DPS, healer gets 60. 20x4 + 60 = 140 for the whole party. Full credit to all players in party.
Yes multiple parties can get full credit. Not sure if there's a limit.
Therefore it's easier for people to get enough TOTAL enmity in a party than solo, but it IS possible for a tank (or a healer who does 1 hit then all heals) to get lots of credit while solo. It would be more difficult for a solo DPS unless their numbers were absolutely massive enough to generate enough enmity through their damage.
Also note that if you DIE your personal enmity gets reset (not sure if it's a full reset, but we had a test on a hunt where a solo tank did a lot of enmity, died at like 10% left on the mob, and he got very little hunt rewards, like 2 seals or something, he probably would have gotten full credit had he not died, so if it's not a full reset, it's still a significant drop). That means if you're solo you have to build it all back up before the fight ends, but if you're in a party, you still have your teammates' enmity helping you.
so if you go to that made up example for party 2, and let's say 2 of the dps die and only have enough time to get 3 enmity each.
2 dps x 20 + 2 dps x 3 + 1 healer x 60 = 106 (and in this made-up example, 100 was needed to get full credit), the whole party still gets full credit.
Last edited by Squintina; 01-10-2018 at 03:34 AM.
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