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  1. #11
    Player
    Synrin's Avatar
    Join Date
    Jan 2016
    Location
    Gridania
    Posts
    632
    Character
    Mel Az
    World
    Cerberus
    Main Class
    Arcanist Lv 80
    Necromancer is so much more than just having a pet. They are often amazing hemomancers, they can wield the power of blood, sinew and bone. They spread the chill of the grave, and even diseases if neccessary.

    I am in love with the concept of a Necromancer, and I wouldn't mind XIV doing a new take on the said job.
    (2)

  2. #12
    Player
    Balipu's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    2,084
    Character
    Tea Mysidia
    World
    Phoenix
    Main Class
    Rogue Lv 90
    Quote Originally Posted by SomeRandomHuman View Post
    For pet issues please refer to machinist which sadly fills that little gap. The other big idea that could work is already filled by astrologians.

    As much as I would love a dark magic themed job, the work around is just too complicated. To reiterate my fellows:
    -Every related quest line displays it as bad and not to be used(emphasis on whm 50-60 quests)
    -The world lore is predominantly hydelean worshipers which conflicts with the themes
    -Ascians sort of already do this

    Again, I would love it, but I don't think they'll got for it.
    Well as a last resort we can go the way Bravely Default went with the Vampire Job. Dude wasn't really a vampire but just decided to roll with it when people decided to call him as such. Beside the whole spirit thing, that I only included to bring it closer to the V Necro, we really wouldn't be resurrecting the dead. We would just be moving health left and right.

    Or here is an even better idea. Briardien contacts us. He found a cover of Necromancers and wants us to inflitrate the group to find out their plans and foil them. As far as lore is concerned we throw away the job crystal at the end of the questline, never to use it again. But in terms of gameplay we keep using it.

    Not to work against myself but personally I think the largest "Necromancy is bad mmmkay" storyline is PotD
    (0)

  3. #13
    Player
    MatthiasS's Avatar
    Join Date
    Mar 2015
    Posts
    193
    Character
    Asher Starfall
    World
    Siren
    Main Class
    Paladin Lv 70
    The best outcome of Necromancy, as seen in the ALC storyline, is still pretty crap, and would be no use in a fight. I think it just doesn't fit the storyline very well. Even things like extending your life via technology is seen as "bad", witness the Allagans.
    (0)

  4. #14
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Balipu View Post
    Well I don't strictly speaking need the pets. I just want to keep as many aspects of the original Necro intact as possible. Just think of the pet as a philactery of sort that can be destroyed by enemies if you are not careful.

    Yes, balancing the dps is hard. I don't really want to make all the other healing jobs useless. But I do want a new way to heal to make things interesting.

    How would I heal damage intense phases where the boss is off screen? Well, by using up the resources i generated while the boss was on screen. The damage to healing transfer is not instant. I mean it might be for some skills but not for all. Damage is used to generate your resource which will not deplete unless you use it up.

    Thanks for the feedback by the way. I really wanted to think of something fresh for the healers. Admittedly it needs some work, but as feedback comes I'm certain we could end up with something very cool.
    Resource management is in no way a bad idea itself. SCHs are based on such a concept already, and it would be a non issue is dungeons and such. It's just... I do feel SE's devs have painted a themselves into a bit of a corner. Any new healer will need both the burst and sustain to clear those healchecks. It's a similar problem with another idea that comes up sometimes: A HoT focused healer. It couldn't really work in a very pure form with how FFXIV healing is designed.

    So this necromancer concept -- it'd need to be able to keep enough resources to heal through burst phases with no target, and then followups where there is a target but there might not be a GCD to spare for resource building. There could be a CD similar to Thin Air that lets it not consume resources for a time, and/or oGCD builders (but then DPS could get out of control without careful consideration).

    I do like the idea of some alternative resource management to MP. Most people would suggest TP (and a lot of the Dancer proposals center around that), but I'd rather see something else entirely.
    (0)

  5. #15
    Player
    Balipu's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    2,084
    Character
    Tea Mysidia
    World
    Phoenix
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Risvertasashi View Post

    I do like the idea of some alternative resource management to MP. Most people would suggest TP (and a lot of the Dancer proposals center around that), but I'd rather see something else entirely.
    Sure, but simply trading MP for TP wouldn't make them any different mechanic or playstyle wise. That's why I aimed for something more foreign (perhaps too foreign judging by some of the responses.) But to be fair we really need something left field crazy as our options for a healer class are getting limited. Pretty much the only dancer XI had that XIV didn't is Dancer. After that we need to think outside of the box if we want more healers.
    (0)

  6. #16
    Player
    Synrin's Avatar
    Join Date
    Jan 2016
    Location
    Gridania
    Posts
    632
    Character
    Mel Az
    World
    Cerberus
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Balipu View Post
    Sure, but simply trading MP for TP wouldn't make them any different mechanic or playstyle wise. That's why I aimed for something more foreign (perhaps too foreign judging by some of the responses.) But to be fair we really need something left field crazy as our options for a healer class are getting limited. Pretty much the only dancer XI had that XIV didn't is Dancer. After that we need to think outside of the box if we want more healers.
    I wouldn't mind a healer akin to Discipline Priest in WoW. Or any sort of healer that siphons health in order to heal. There are heals outside of applying healing through dps, but they require timing and are not cheap. Just my 5 cents.
    (0)

  7. #17
    Player
    Balipu's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    2,084
    Character
    Tea Mysidia
    World
    Phoenix
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Synrin View Post
    I wouldn't mind a healer akin to Discipline Priest in WoW. Or any sort of healer that siphons health in order to heal. There are heals outside of applying healing through dps, but they require timing and are not cheap. Just my 5 cents.
    Sure, but what job would we give that role to? We can't go with the wow route and just pull specs out of our asses regardless of things like: does it make sense for the class? is it different from the other specs? Is it viable?

    Yoshie-P did say that eventually he will create jobs that never existed before, but at present we are still using previous FF jobs. I wouldn't picture many jobs that siphon away health. Frankly I picked the mechanic first and tried to figure out what job can take it.
    (0)

  8. #18
    Player
    Synrin's Avatar
    Join Date
    Jan 2016
    Location
    Gridania
    Posts
    632
    Character
    Mel Az
    World
    Cerberus
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Balipu View Post
    Sure, but what job would we give that role to? We can't go with the wow route and just pull specs out of our asses regardless of things like: does it make sense for the class? is it different from the other specs? Is it viable?

    Yoshie-P did say that eventually he will create jobs that never existed before, but at present we are still using previous FF jobs. I wouldn't picture many jobs that siphon away health. Frankly I picked the mechanic first and tried to figure out what job can take it.
    Why, a necromancer of course. They can easily manipulate life force to preserve balance between life and death, good and evil.

    Nothing wrong with pulling things out of your ass rather than copying the same old same old.
    (2)

  9. #19
    Player
    SenorPatty's Avatar
    Join Date
    May 2016
    Location
    Cosmic Black Hole of a Hot Pocket
    Posts
    3,054
    Character
    Vice Shark
    World
    Coeurl
    Main Class
    Samurai Lv 100
    But do we even want Necromancer for 5.0? Seems like a 8-9.0 kind of job...
    (0)
    Quote Originally Posted by Rein_eon_Osborne View Post
    Healing DRK is literally... the same since ShB. The reason why people think it's a meme to heal nowadays because DRK receives very little to no buff to their sustainability vs 3 other tanks getting something useful. If you're capable of healing DRK back in ShB (or any tanks), then you'll heal EW DRK just fine.

  10. #20
    Player
    Kazrah's Avatar
    Join Date
    Jan 2015
    Posts
    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Singularity View Post
    I actually don't think that's much of a barrier. There are many societies on Hydaelyn. Not all of them worship the twelve and not all of them will have the same taboos. It could easily be a job with origins in a place we haven't been to yet, or indeed a place we go to in the expansion that it gets released in.
    It's also about societies outside of the game as well, as this game is sold in places where most elements associated with the necromancer theme would be either banned or extremely limited.

    Quote Originally Posted by Balipu View Post
    Sure, but what job would we give that role to? We can't go with the wow route and just pull specs out of our asses regardless of things like: does it make sense for the class? is it different from the other specs? Is it viable?
    So healing-via-damage in this game would considered as a supplementary healing system, or a means of healing that can take place while the healer is doing something else (i.e. HoTs, faerie heals). Think of it like a White Mage doing damage while Medica II and Regen provide healing, except that Medica II tick would be directly caused by a tick from an Aero spell and a cast of a Stone spell would heal the tank for about as much as a Regen tick. Something along those lines.
    (0)

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