Quote Originally Posted by Darrcyphfeid View Post
A sound effect that lasts 1/2~3/4 the duration of the frame lock and a text message that lasts longer/takes longer to read than the frame lock.
You don't need to read the sentence, just see that it's there when you attempt to press the button.

I didn't hear the sound effect for this action, maybe I should press the button again?
Unlike the error sound when pressing a button on CD, the sound effect for individual actions isn't instantaneous, but the need to ensure those actions activate in a tight rotation certainly is.

the fight is always the same anyway.
This is patently untrue.

While boss encounters are ultimately scripted, we still have a number of bosses that can choose from different attacks to use at set intervals, requiring players to respond accordingly.

Beyond that, many boss mechanics involve either a telegraph that targets a specific player at random or can be randomly placed entirely, again requiring that players be paying attention not to their hotbars but to the battle itself.

Also, you're heavily contradicting yourself.

I mentioned earlier that latency (or SE's netcode) can cripple a DPS' rotation and you shrugged it off as no big deal, but here you are also insisting that people who don't memorize the exact length of every animation lock need to "git gud" and step up their game. Are we tryhards or aren't we?

And since a number of people in this thread have stated that they mash the oGCD buttons to make sure the ability goes off, you're lumping them in as well.

This is the point where a person, thinking logically, realizes they're defending a system that's inconsistent and needs some revamping/fixing.

Again, no other AAA MMO suffers from issues like these, even WITH heavy latency. If two of the healers from my old WoW raid 5-6 years ago could play on a NA server from Brazil and still perform their roles just fine, there's no excuse for XIV to be having these issues.

These aren't the days of dialup internet and bulletin board MUDs. Games have been using and perfecting latency compensation systems for over two decades now.

To argue that this sort of thing is something we should just "adjust to" echoes the same mentality apologists have had for years while bemoaning every QoL change XIV has ever had.

We should have a better glamour system, better storage options, better housing options, and a combat system that functions consistently across the board, but we're never going to get them by just shrugging our shoulders and assuming there's nothing we can do.