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  1. #1
    Player
    RichardButte's Avatar
    Join Date
    Mar 2011
    Posts
    1,107
    Character
    Richard Butte
    World
    Hyperion
    Main Class
    Machinist Lv 90
    Quote Originally Posted by alimdia View Post
    I think some people are not understanding what OP is asking for.

    You know how when you're mid cast all your skills are darkened until the GCD is over? Apply that dimming to when animation from abilities won't let you cast anything as well, dim abilities during the full duration of the animation lock, because you can't use any skill while the animation lock is up anyways.

    Now I'm not sure how easy this is to implement, as the animation lock length is different for every ability.
    This is all I want, and it should be fairly easy to do as the game has systems in place that can dynamically adjust how long the "spinner" appears over an ability (we know this because of how speed can change the length of the GCD, so it's clearly just the game passing that info along to the UI to know how long it should go before accepting another input from the player).

    So if the animation "lock" of an ability is 1.3 seconds, the spinner can and should appear over other oGCD abilities for 1.3 seconds, and it should alert the player if they press the ability too early.

    I'm fine with the game not buffering these inputs at all, but I'm NOT fine with them failing silently when I thought the previous ability's animation lock (which is ambiguous at best, especially when standing inside another player because we're stacking) had finished but it hadn't and an extremely important oGCD ability failed to activate.

    Quote Originally Posted by BubblyBoar View Post
    A timer isn't really needed.
    There are plenty of things this game doesn't "need" but would be massive quality of life improvements, such as a button that immediately equips the recommended gear for the player.

    Is it necessary? Of course not, but it sure as hell makes the overall experience better when you don't need to hunt and pick through every item slot to find what you can equip for that new level.

    Yet, that button idea had people opposing it as well, with the same reasoning of "it's not needed".
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    Last edited by RichardButte; 01-09-2018 at 12:12 AM.