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  1. #8
    Player LeeraSorlan's Avatar
    Join Date
    Sep 2014
    Posts
    460
    Character
    Leera Katz
    World
    Excalibur
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Canadane View Post
    Considering how long these have been the case, I'm fairly confident these are working as intended.
    They aren't designed to be abilities to use in case of emergency, as handy as they would be. They are for planned use.
    there are work arounds for stuff like this tho, not specifically bene and HG, but go on war, use butchers block..takes pretty long for aggro to set and dmg number to register, right? now use that same BB, but throw in a random OGCD, it will entirely skip the BB animation, and the dmg numbers will show immediately and aggro will be applied immediately, its not entirely the same with OGCD vs OGCD, but i dont feel like this is working as intended as much as its "working as much as the server allows" theres alot of cases, animations are simply (outside of obvious animation locks like DRGs jumps and so on) aesthetic, what really matters is the programming, which is why u can step out of an aoe after the cast goes off and still get hit before the animation, or u can run back in during the animation when the cast bar goes off and the skill isnt finished. With bene, the animation has very little to do with the skill hitting sooner or faster, its simply set to hit when it hits, most likely intentionally by design, but also most likely due to some server constraint and coding to make it where it CANT be appplied immeidately for whatever reason, its seen in alot of other cases, festering immediately after applying a dot and the fester will do nothing (or half of what its sposta do if u have the first dot up already) because your fester registered BEFORE the full dot actually took place. same with bards dots and that one skill etc
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    Last edited by LeeraSorlan; 01-08-2018 at 01:31 PM.