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  1. #1
    Player
    BubblyBoar's Avatar
    Join Date
    Aug 2013
    Posts
    605
    Character
    Xyno Edajos
    World
    Cactuar
    Main Class
    Thaumaturge Lv 90
    Animation lock is different for each oGCD skill. The game is balanced around animation lock. Just time your button presses better.
    (2)

  2. #2
    Player
    RichardButte's Avatar
    Join Date
    Mar 2011
    Posts
    1,107
    Character
    Richard Butte
    World
    Hyperion
    Main Class
    Machinist Lv 90
    Quote Originally Posted by BubblyBoar View Post
    Animation lock is different for each oGCD skill. The game is balanced around animation lock. Just time your button presses better.
    Or, again, the game could just show me with an indicator over the hotbar icons as to when pressing a button won't result in the skill activating, like every other AAA online game out there does.

    There's already a system in game for communicating to the player when pushing a button won't result in the action happening (the GCD spinner). All I want is for the same system to be employed for oGCD skills.

    If pressing the button won't result in the ability activating at that time, the game should tell us. Simple as that.

    You could "just adapt" to the housing issues, the glamour issues, the storage issues, etc. as well. Doesn't mean that they're not issues and shouldn't be fixed.

    Hell, you could "adapt" to all of 1.0. Wasn't a valid excuse then and it still isn't now...
    (5)