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  1. #11
    Player
    Kazrah's Avatar
    Join Date
    Jan 2015
    Posts
    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Jijifli View Post
    The way it is right now, latencies that Yoshi P claims "Still makes the game playable" make it so double weaving can make some players clip their GCD, lowering dps. Even at 100ish ping my double weave can sometimes clip, and that's not fun.)
    Being an NA player on an EU server, I occasionally have issues like this too (oddly worse on NA servers), but I learn to adapt whenever it pops up.

    In fact, that's something the OP should try. Instead of whining about how an obstacle is making things too hard for them, maybe learn to adapt and work around it. Last I checked, I'm pretty sure that was something good gamers do.
    (2)

  2. #12
    Player
    Darrcyphfeid's Avatar
    Join Date
    Nov 2017
    Posts
    280
    Character
    Kiraine Kalivarsa
    World
    Faerie
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Jijifli View Post
    The way it is right now, latencies that Yoshi P claims "Still makes the game playable" make it so double weaving can make some players clip their GCD, lowering dps. Even at 100ish ping my double weave can sometimes clip, and that's not fun.
    East coast DRG here, so I know this pain all too well. He's not wrong, of course - the game is still very much playable - you're just losing a couple GCDs of damage over the course of an extended fight. But it hurts. Muh deeps!

    As a DRG, I also know this pain:
    Q. Can you do something about the jump animation lock for Dragoons?
    A. The Dragoon's DPS balance adjustments are made with that animation lock in calculation, so we would have to reduce Dragoon's DPS if we get rid of it.

    - https://www.reddit.com/r/ffxiv/comme...o_the_14_hour/
    /shakefist
    (1)

  3. #13
    Player
    Eight's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    391
    Character
    Eight Corova
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 63
    Try playing ninja, sometimes the mudra doesn't work and it's really annoying. I can't tell you how many time I'll press a mudra button and it'll do nothing then you'll press it again only to have it count as double and mess up and it always comes at the worst time. Just today I did a full mudra combo and all the icons went through and yet it gives you the bunny because it either lagged or had some issue.
    (6)

  4. #14
    Player
    Tridus's Avatar
    Join Date
    Jun 2017
    Location
    The Goblet
    Posts
    1,510
    Character
    Cecelia Stormfeather
    World
    Cactuar
    Main Class
    White Mage Lv 90
    This is pretty annoying with the WHM skill Benediction, because it's advertised as an instant heal that brings the target to 100%. It's got a long animation of its own and doesn't go off until the end of it, but when you also have to wait to even start it... yeah. Lost more than one tank due to that until I got used to the timing.

    Unfortunately it's something that you need to do early on in development. Fixing it now would be really difficult and have a lot of side effects, so I don't expect to see much change.
    (4)
    Survivor of Housing Savage 2018.
    Discord: Tridus#2642

  5. #15
    Player
    RichardButte's Avatar
    Join Date
    Mar 2011
    Posts
    1,107
    Character
    Richard Butte
    World
    Hyperion
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Darrcyphfeid View Post
    So your stance is that you should be able to pop every single oGCD in your arsenal immediately, between 2 GCDs, so long as you push the buttons quickly enough?
    My stance is in the OP:
    1. Make it so oGCD abilities queue better and activate as soon as available when pressed in rapid succession.

    2. Make oGCD abilities show a circular cooldown timer if pressing them at that moment won't actually activate them, AND give us the usual warning feedback when the ability didn't activate.
    It's not going to change, though. They'd have to rebuild this game from the ground up to correct some of the issues with this game's server resolution/ticks - many of which are actual problems and not minor inconveniences like double-weave timing.
    Yeah, that's the same excuse they've offered for the lack of a glamour log, lack of more storage space, and a whole pile of other things players hate.

    Doesn't stop them from being issues that need to be fixed, however.

    As for the game still being "playable", I actually can't play MCH in any kind of serious raid setting because getting the most of the class involves getting all 6 actions off during an overheat, and I literally do not have the time to spend mashing oGCD abilities 4-5 times to ensure they go off before moving onto the next one.

    I also don't understand WHY this is an issue. I've played MMOs on Korean servers in the past and not had to deal with latency outright hindering the gameplay like it does in XIV...
    (4)

  6. #16
    Player
    BubblyBoar's Avatar
    Join Date
    Aug 2013
    Posts
    605
    Character
    Xyno Edajos
    World
    Cactuar
    Main Class
    Thaumaturge Lv 90
    Animation lock is different for each oGCD skill. The game is balanced around animation lock. Just time your button presses better.
    (2)

  7. #17
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by MatthiasS View Post
    This kind of thing has been around since 2.0, and its always annoying, and still sometimes kills longtime players. I'm sure we've all seen a white mage hit Benediction and then their target dies anyhow, or a PLD hit hallowed ground, the graphics show it, and the Paladin dies to the next auto-attack. I don't think its working as intended, but I bet the fix is either really hard to program, or just can't be done without causing other issues.
    This is honestly why Rescue as a skill is terribly designed. Moving a player from one spot to another before an ability is about to hit just won't happen. It has to check if you've used the ability, the players initial position, the new position and if they got hit by the skill in the middle there somewheres.
    (4)

  8. #18
    Player
    RichardButte's Avatar
    Join Date
    Mar 2011
    Posts
    1,107
    Character
    Richard Butte
    World
    Hyperion
    Main Class
    Machinist Lv 90
    Quote Originally Posted by BubblyBoar View Post
    Animation lock is different for each oGCD skill. The game is balanced around animation lock. Just time your button presses better.
    Or, again, the game could just show me with an indicator over the hotbar icons as to when pressing a button won't result in the skill activating, like every other AAA online game out there does.

    There's already a system in game for communicating to the player when pushing a button won't result in the action happening (the GCD spinner). All I want is for the same system to be employed for oGCD skills.

    If pressing the button won't result in the ability activating at that time, the game should tell us. Simple as that.

    You could "just adapt" to the housing issues, the glamour issues, the storage issues, etc. as well. Doesn't mean that they're not issues and shouldn't be fixed.

    Hell, you could "adapt" to all of 1.0. Wasn't a valid excuse then and it still isn't now...
    (5)

  9. #19
    Player
    Darrcyphfeid's Avatar
    Join Date
    Nov 2017
    Posts
    280
    Character
    Kiraine Kalivarsa
    World
    Faerie
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by RichardButte View Post
    My stance is in the OP:

    As for the game still being "playable", I actually can't play MCH in any kind of serious raid setting because getting the most of the class involves getting all 6 actions off during an overheat, and I literally do not have the time to spend mashing oGCD abilities 4-5 times to ensure they go off before moving onto the next one.
    Neither of those suggestions would fix your problem with the game or this rotational issue. Again, both of your suggestions would make your problem worse.

    You literally do have time to mash the button until the thing activates because that's the entire point of the ~2.5 second GCD and the animation locks; nothing else is going to occur until the first action resolves whether it's queued up or being repeatedly requested. And the notion that you can't use MCH in Savage because you can't 1:1 the optimal rotation is... misguided.

    Yeah, that's the same excuse they've offered for the lack of a glamour log, lack of more storage space, and a whole pile of other things players hate.
    You're conflating server stability concerns with balancing/netcode limitations here.
    (5)

  10. #20
    Player
    Malzian's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,223
    Character
    Kylrin Arresard
    World
    Behemoth
    Main Class
    Bard Lv 90
    Hello latency, my old friend...
    Come to murder me again.
    Because a casting bar is filling,
    And the markers they are glowing,
    And the position that was showing on my screen
    Is not what it seems.
    And so now... we're wiping...
    (8)
    The sum of all hunt arguments over early pullers: http://goo.gl/IFT9IE

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