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  1. #1
    Player
    RichardButte's Avatar
    Join Date
    Mar 2011
    Posts
    1,107
    Character
    Richard Butte
    World
    Hyperion
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Darrcyphfeid View Post
    Viable workaround: Pop the first oGCD, mash the button for the second the moment the first one's icon dims out.
    Better idea: the game could function as it implies it does, where a skill on your hotbar that is lit up activates when you press it, and when it's unable to be activated at that moment, it won't be lit up.

    And latency is no excuse: MMOs have had buffer mechanics to deal with latency for decades now.

    Seriously, why do people insist upon defending things that obviously aren't working as intended...? There has been NOTHING said or indicated that we're supposed to "watch our characters" when using oGCD abilities, especially when that means the UI would be violating its own rules by not applying some kind of timer over these abilities on our hotbar when they're not actually available for use.
    (5)

  2. #2
    Player
    Darrcyphfeid's Avatar
    Join Date
    Nov 2017
    Posts
    280
    Character
    Darrc Feilyon
    World
    Faerie
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by RichardButte View Post
    Better idea: the game could function as it implies it does, where a skill on your hotbar that is lit up activates when you press it, and when it's unable to be activated at that moment, it won't be lit up.
    So your stance is that you should be able to pop every single oGCD in your arsenal immediately, between 2 GCDs, so long as you push the buttons quickly enough?

    Seriously, why do people insist upon defending things that obviously aren't working as intended...?
    I'm not defending anything. I'm trying to explain to you how the game operates, how it is intended to operate, and you're disagreeing with it. Which is fine.

    It's not going to change, though. They'd have to rebuild this game from the ground up to correct some of the issues with this game's server resolution/ticks - many of which are actual problems and not minor inconveniences like double-weave timing.
    (8)

  3. #3
    Player
    Jijifli's Avatar
    Join Date
    Jun 2015
    Posts
    1,384
    Character
    Jijifli Kokofli
    World
    Balmung
    Main Class
    Arcanist Lv 55
    Quote Originally Posted by Darrcyphfeid View Post
    So your stance is that you should be able to pop every single oGCD in your arsenal immediately, between 2 GCDs, so long as you push the buttons quickly enough?


    I'm not defending anything. I'm trying to explain to you how the game operates, how it is intended to operate, and you're disagreeing with it. Which is fine.
    The way it is right now, latencies that Yoshi P claims "Still makes the game playable" make it so double weaving can make some players clip their GCD, lowering dps. Even at 100ish ping my double weave can sometimes clip, and that's not fun.

    And it's not like their animations are amazing. Then again I'm a lalafell and some of our buffs actually have clip issues (MONK WHY)
    (3)

  4. #4
    Player
    Kazrah's Avatar
    Join Date
    Jan 2015
    Posts
    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Jijifli View Post
    The way it is right now, latencies that Yoshi P claims "Still makes the game playable" make it so double weaving can make some players clip their GCD, lowering dps. Even at 100ish ping my double weave can sometimes clip, and that's not fun.)
    Being an NA player on an EU server, I occasionally have issues like this too (oddly worse on NA servers), but I learn to adapt whenever it pops up.

    In fact, that's something the OP should try. Instead of whining about how an obstacle is making things too hard for them, maybe learn to adapt and work around it. Last I checked, I'm pretty sure that was something good gamers do.
    (2)

  5. #5
    Player
    Darrcyphfeid's Avatar
    Join Date
    Nov 2017
    Posts
    280
    Character
    Darrc Feilyon
    World
    Faerie
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Jijifli View Post
    The way it is right now, latencies that Yoshi P claims "Still makes the game playable" make it so double weaving can make some players clip their GCD, lowering dps. Even at 100ish ping my double weave can sometimes clip, and that's not fun.
    East coast DRG here, so I know this pain all too well. He's not wrong, of course - the game is still very much playable - you're just losing a couple GCDs of damage over the course of an extended fight. But it hurts. Muh deeps!

    As a DRG, I also know this pain:
    Q. Can you do something about the jump animation lock for Dragoons?
    A. The Dragoon's DPS balance adjustments are made with that animation lock in calculation, so we would have to reduce Dragoon's DPS if we get rid of it.

    - https://www.reddit.com/r/ffxiv/comme...o_the_14_hour/
    /shakefist
    (1)

  6. #6
    Player
    Eight's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    391
    Character
    Eight Corova
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 63
    Try playing ninja, sometimes the mudra doesn't work and it's really annoying. I can't tell you how many time I'll press a mudra button and it'll do nothing then you'll press it again only to have it count as double and mess up and it always comes at the worst time. Just today I did a full mudra combo and all the icons went through and yet it gives you the bunny because it either lagged or had some issue.
    (6)

  7. #7
    Player
    RichardButte's Avatar
    Join Date
    Mar 2011
    Posts
    1,107
    Character
    Richard Butte
    World
    Hyperion
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Darrcyphfeid View Post
    So your stance is that you should be able to pop every single oGCD in your arsenal immediately, between 2 GCDs, so long as you push the buttons quickly enough?
    My stance is in the OP:
    1. Make it so oGCD abilities queue better and activate as soon as available when pressed in rapid succession.

    2. Make oGCD abilities show a circular cooldown timer if pressing them at that moment won't actually activate them, AND give us the usual warning feedback when the ability didn't activate.
    It's not going to change, though. They'd have to rebuild this game from the ground up to correct some of the issues with this game's server resolution/ticks - many of which are actual problems and not minor inconveniences like double-weave timing.
    Yeah, that's the same excuse they've offered for the lack of a glamour log, lack of more storage space, and a whole pile of other things players hate.

    Doesn't stop them from being issues that need to be fixed, however.

    As for the game still being "playable", I actually can't play MCH in any kind of serious raid setting because getting the most of the class involves getting all 6 actions off during an overheat, and I literally do not have the time to spend mashing oGCD abilities 4-5 times to ensure they go off before moving onto the next one.

    I also don't understand WHY this is an issue. I've played MMOs on Korean servers in the past and not had to deal with latency outright hindering the gameplay like it does in XIV...
    (4)

  8. #8
    Player
    Darrcyphfeid's Avatar
    Join Date
    Nov 2017
    Posts
    280
    Character
    Darrc Feilyon
    World
    Faerie
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by RichardButte View Post
    My stance is in the OP:

    As for the game still being "playable", I actually can't play MCH in any kind of serious raid setting because getting the most of the class involves getting all 6 actions off during an overheat, and I literally do not have the time to spend mashing oGCD abilities 4-5 times to ensure they go off before moving onto the next one.
    Neither of those suggestions would fix your problem with the game or this rotational issue. Again, both of your suggestions would make your problem worse.

    You literally do have time to mash the button until the thing activates because that's the entire point of the ~2.5 second GCD and the animation locks; nothing else is going to occur until the first action resolves whether it's queued up or being repeatedly requested. And the notion that you can't use MCH in Savage because you can't 1:1 the optimal rotation is... misguided.

    Yeah, that's the same excuse they've offered for the lack of a glamour log, lack of more storage space, and a whole pile of other things players hate.
    You're conflating server stability concerns with balancing/netcode limitations here.
    (5)