Results 1 to 10 of 128

Hybrid View

  1. #1
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Paladinleeds View Post
    What I would suggest is to get around the "Lack of context". It offers a percentage of the maximum DPS you can put out with your ilvl and gear. So let's say SMN can pull off a maximum of 5'000 DPS and Joe Bloggs pulls off 2'500. The personal parser could say "You pulled off 2'500 DPS. This is 50% of your potential. <snip>
    Quote Originally Posted by KaldeaSahaline View Post
    To be clear, you're suggesting a fixed value calculation correct? In that not based on any external buffs/debuffs. I.e. no slashing/no cards, Trick attack etc right?
    A good but flawed suggestion and an on point retort.

    I do think it is actually dooable and have made similar suggestions in the past.

    There is a more serviceable means of doing this though.

    In essence, SE could record players raw potency per second across the entirety of the run and build up an anonymous percentiles stack much akin to logs. After a week or so of building up the initial data (Which could likely just be pulled from the QA team), you could simply rank players against their class averages and give a semi vague score or alphabetical rank from there.

    Most importantly, once coded in it'd be self maintaining. As players improve, the difficulty of scoring highly increases, not to mention it wouldn't need to be adjusted for new content as it's simply building a table of averages from a pool of results.

    Going off potency negates the majority of group comp disparities as well as removing gear from the equation giving about as pure an apples to apples comparison as you're ever likely to see in this game.
    (3)
    Last edited by Sebazy; 01-09-2018 at 05:29 AM.
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  2. #2
    Player
    Paladinleeds's Avatar
    Join Date
    Sep 2015
    Location
    Ul'dah
    Posts
    2,210
    Character
    Nomfur Farredzasyn
    World
    Omega
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Sebazy View Post
    snip
    Indeed, I was trying to work with the ideas already being tossed around, and build on them. That being said, I do really like your idea. What I was hoping to build was something self-maintaining like what you're suggesting (as I explained in my follow up post to her), but it seems your idea would do it more easily. Perhaps the game could auto-calculate the potencies and build up an optimal rotation based around thousands of calculations of different scenarios. A bit like "machine learning" and AI.
    (1)
    White Mage ~ Scholar ~ Paladin
    Quote Originally Posted by Spiroglyph View Post
    Boi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing

    As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.

  3. #3
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Paladinleeds View Post
    Perhaps the game could auto-calculate the potencies and build up an optimal rotation based around thousands of calculations of different scenarios. A bit like "machine learning" and AI.
    There really is no need for that when you can just let the players do it for you
    (1)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~