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  1. #1
    Player
    KaldeaSahaline's Avatar
    Join Date
    Apr 2014
    Posts
    439
    Character
    Kaldea Sahaline
    World
    Behemoth
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Paladinleeds View Post
    What I would suggest is to get around the "Lack of context". It offers a percentage of the maximum DPS you can put out with your ilvl and gear. So let's say SMN can pull off a maximum of 5'000 DPS and Joe Bloggs pulls off 2'500. The personal parser could say "You pulled off 2'500 DPS.This is 50% of your potential. Keep trying to improve your score!" It's up to the player to see what maximum they can hit. It will scale with your character's stats too, so it's always the maximum you can pull off with that very gear. You could even have differing responses dependent on the percentage reached. For example "This is 10% of your potential. You have a lot to learn. Keep practicing!", and "This is 99% of your potential. Great job! Think you can eke out the last 1%?" - since then it'll encourage them to improve with differing urgencies dependent on their performance. So a high performance would get a little encouragement, a low performance would tell you "You need to improve fast".
    To be clear, you're suggesting a fixed value calculation correct? In that not based on any external buffs/debuffs. I.e. no slashing/no cards, Trick attack etc right? Otherwise you'd need to make sure it works across every possible comp and account for varying RNG.

    Would you have the system determine raw DPS withstanding those effects or would you artificially inflate them (i.e. maximum as of personal, measured against actual dps with raid buffs)?

    Then you'd need to maintain that over every single patch cycle and expansion to make sure the calcs are up to date, etc.

    It's a lot of work, and adds a ton of questions, and honestly isn't even that valuable.

    I can think of a slightly better alternative. Unmitigated official parser for all platforms. Punish people who harass and keep it moving.
    (2)

  2. #2
    Player
    Paladinleeds's Avatar
    Join Date
    Sep 2015
    Location
    Ul'dah
    Posts
    2,210
    Character
    Nomfur Farredzasyn
    World
    Omega
    Main Class
    White Mage Lv 100
    Quote Originally Posted by KaldeaSahaline View Post
    To be clear, you're suggesting a fixed value calculation correct? In that not based on any external buffs/debuffs. I.e. no slashing/no cards, Trick attack etc right? Otherwise you'd need to make sure it works across every possible comp and account for varying RNG.
    ...
    I can think of a slightly better alternative. Unmitigated official parser for all platforms. Punish people who harass and keep it moving.
    Yes, I am. It would be a fixed value calculation based on the buffs that individual job brings. No external forces. It would be the maximum that is possible with that individual class. SE already take into account individual max DPS into account (and put it at a percentage for the encounter) when designing encounters so they know what each job is capable of. They also know all the stat weightings etc, so it could easily be an automated calculation based on the stats that automatically scales with stats (pulling from the same dataset that the stat weights and potency calculation pulls from). And let's be fair, SE have flat out said they won't release an unmitigated official parser. Numerous times. What we're doing is speculating on building something they very well may add.
    (0)
    White Mage ~ Scholar ~ Paladin
    Quote Originally Posted by Spiroglyph View Post
    Boi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing

    As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.

  3. #3
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Paladinleeds View Post
    What I would suggest is to get around the "Lack of context". It offers a percentage of the maximum DPS you can put out with your ilvl and gear. So let's say SMN can pull off a maximum of 5'000 DPS and Joe Bloggs pulls off 2'500. The personal parser could say "You pulled off 2'500 DPS. This is 50% of your potential. <snip>
    Quote Originally Posted by KaldeaSahaline View Post
    To be clear, you're suggesting a fixed value calculation correct? In that not based on any external buffs/debuffs. I.e. no slashing/no cards, Trick attack etc right?
    A good but flawed suggestion and an on point retort.

    I do think it is actually dooable and have made similar suggestions in the past.

    There is a more serviceable means of doing this though.

    In essence, SE could record players raw potency per second across the entirety of the run and build up an anonymous percentiles stack much akin to logs. After a week or so of building up the initial data (Which could likely just be pulled from the QA team), you could simply rank players against their class averages and give a semi vague score or alphabetical rank from there.

    Most importantly, once coded in it'd be self maintaining. As players improve, the difficulty of scoring highly increases, not to mention it wouldn't need to be adjusted for new content as it's simply building a table of averages from a pool of results.

    Going off potency negates the majority of group comp disparities as well as removing gear from the equation giving about as pure an apples to apples comparison as you're ever likely to see in this game.
    (3)
    Last edited by Sebazy; 01-09-2018 at 05:29 AM.
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  4. #4
    Player
    Paladinleeds's Avatar
    Join Date
    Sep 2015
    Location
    Ul'dah
    Posts
    2,210
    Character
    Nomfur Farredzasyn
    World
    Omega
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Sebazy View Post
    snip
    Indeed, I was trying to work with the ideas already being tossed around, and build on them. That being said, I do really like your idea. What I was hoping to build was something self-maintaining like what you're suggesting (as I explained in my follow up post to her), but it seems your idea would do it more easily. Perhaps the game could auto-calculate the potencies and build up an optimal rotation based around thousands of calculations of different scenarios. A bit like "machine learning" and AI.
    (1)
    White Mage ~ Scholar ~ Paladin
    Quote Originally Posted by Spiroglyph View Post
    Boi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing

    As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.

  5. #5
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Paladinleeds View Post
    Perhaps the game could auto-calculate the potencies and build up an optimal rotation based around thousands of calculations of different scenarios. A bit like "machine learning" and AI.
    There really is no need for that when you can just let the players do it for you
    (1)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~