
 Originally Posted by 
Sebazy
					 
				 
				I'm not really sure what your point is here?  Tanks have a much easier time with these due to being rewarded for agro.  Voke followed by 100ks worth of damage in tank stance works wonders.  This isn't any kind of secret that I'm aware of?
			
		 
	 
  It relates to how devs can design any fights with a difficulty setting (=synced). Each job (even on the same role) has their own min and max.  On top of that job min and max, there's also the mechanics min and max which sets the difficulty. Without it, there won't be such thing called difficulty, there's only spamming your rotations. This is an example of devs conversation:
dev A: Let's make a platform where people can fall off.
dev B: Ooh that's evil. I like it but they'd just avoid the edges.
dev A: Nah we'll make large AoE so only small edges they can stand on.
dev B: Some jobs would have lower damage from not doing positionals.
dev A: You mean like DRG? Yeah they do like their jumps.
dev B: Okay we'll make their loot range lower. Their max range is still 95% chance tho, right?
dev A: Yeah, if they do more than max just make the loot for another job. Obviously they don't need that gear.