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  1. #1
    Player
    CrstyCaptin's Avatar
    Join Date
    May 2011
    Posts
    155
    Character
    Immortal Lala
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    I actually like that arbor call > icon on map for that location idea. Would help locate the nodes in new areas but only help those that have the ability so as not to upset the rest of the higher levels.
    (0)

  2. #2
    Player
    Fated's Avatar
    Join Date
    Jun 2011
    Posts
    1,154
    Character
    Fated Erskine
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    "Lay of the Arbor Douse" -> mini map is a good idea.
    (0)

  3. #3
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    The amount of nodes (how many triangulate can find) and level of nodes display should be based on level:

    in the right zone for your level
    -passive 15 yalm auto display of nodes (shows on minimap, no ability)
    -when using the arbor like ability shows a general circle (like leve's) on the map, and minimap (when close enough)
    -triangulate adds more description like "you sense 2 trees near, 3 far" (or some display on the minimap of near and far, and the direction (west,east,north,south), NOT location just a number on the west edge of the minimap with 3 or 2 in green, 1 in red showing the distance (2,1)) - the markers disappear at cooldown reset.


    in a place higher then you:
    -passive 1-2 yalms away (basically if your on top of it you should already see it, but it'll show on the minimap anyway)
    - none of your abilities detect these higher items (you can only detect what is appropriate for your level)

    in a place lower then you:
    - passive 100 yalms
    - smaller circles for arbor (better general area)
    - triangulate can use sub directions like "north-west".

    This can be scaled, doesn't have to be constant values:

    I'm level 10, in a grade 2 area, just "ready" for that area of trees
    my passive detection is only 9 yalms, say at level 15 my passive is 15 yalms, and slowly increase till maximum yalms- as the power of abilities compares to grades available at location.
    The arbor scales with the size of circle and distance.
    Triangulate by distance and number of nodes and if it will display sub directions or not.


    Also please remove the I II III levels of abilities, if there are many grade levels in an area detect them all and just inform the player which grades are which direction (only one arbor ability, update its tooltip for what grades it can detect).

    Just like mage's and their spells- base the power of the spell on level.

    level 1 - 9, grade 1
    level 10-19 grade 1, grade 2
    so on and so forth
    (0)
    Last edited by Shougun; 01-26-2012 at 05:17 AM.

  4. #4
    Player
    Abauge_Goga's Avatar
    Join Date
    May 2011
    Location
    Ontario, Canada
    Posts
    189
    Character
    Abauge Decebalus
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    The only issues that I am having is when it tells you its at 40 yalms but its behind a wall and the entrance is 200 yalms back the way you came.
    I agree with one post here about lower levels crashing the nodes so I am against SE showing them on a map. What I would like to see instead is customized map markers.

    If they let you do your own markers you pin them all and you know where to go.

    I have been asking for map markers for a crap load of time. Why something so basic has not been implemented yet, beats me.
    (0)

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