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  1. #1
    Player
    CrstyCaptin's Avatar
    Join Date
    May 2011
    Posts
    155
    Character
    Immortal Lala
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50

    [Dev ????] - Put mining/fishing/logging nodes on mini map

    Just as topic suggests, I like the off hand nodes appearing on the mini map but all too often as I run around looking for nodes (mostly by bloodshore) the sparkles on the trees become hidden by the brush in front of them and I pass them by. This leads to a bit more time running around looking for the node as I spam my arbor call wondering where is this thing. Simply adding logging/mining/fishing nodes to the minimap would go a long way in less wasted time and more gathering.

    Two concerns that might be raised include : too much clutter on minimap. No problem, just add a filter to the mini map to remove different points. This can be put off till 2.0. Another concern would be arbor call(and other like abilities) loosing their usefulness. To this I say the minimap only shows nodes within 40~ or so yalms so those abilities still hold great value when you're far away.
    (1)

  2. #2
    Player
    Conradus's Avatar
    Join Date
    Dec 2011
    Location
    Ul'dah
    Posts
    1,013
    Character
    Conradus Leviathan
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by CrstyCaptin View Post
    Just as topic suggests, I like the off hand nodes appearing on the mini map but all too often as I run around looking for nodes (mostly by bloodshore) the sparkles on the trees become hidden by the brush in front of them and I pass them by. This leads to a bit more time running around looking for the node as I spam my arbor call wondering where is this thing. Simply adding logging/mining/fishing nodes to the minimap would go a long way in less wasted time and more gathering.
    .
    Both primary and secondary gathering nodes are tab-selectable. When you're less than a few dozen yalms from the node, hit tab a few times (or right/left D-pad if you're using a controller) to get the node selected, with a nice big cursor on it. You can even proceed to start collection by then hitting enter/confirm if you're only a yalm or two away.
    (0)

  3. #3
    Player
    Eruantien's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,426
    Character
    Eruantien Draugole
    World
    Louisoix
    Main Class
    Thaumaturge Lv 70
    I will not sign this, as I feel it will make gathering way too easy, even more easy for people with gathering classes lower than that of the search ability. People are already going to areas which I would call too high for them, don't make it easier.
    (3)

  4. #4
    Player
    CrstyCaptin's Avatar
    Join Date
    May 2011
    Posts
    155
    Character
    Immortal Lala
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Lower classes going to a grade too early really isn't an issue. If you level isn't high enough and your gathering stat too low you'll never be able to obtain what you're after at that node anyway until you rank up. Prime example was doing electrum ore at 25 last week at wells. I rarely was able to get a swing at electurm and when I was 70% of the time I damaged it and was unable to obtain it. Even doing cobalt ore at rank 31 in cedarwood is pretty fruitless. Tie in the fact that if you're boosting gathering you probably have no output and maybe get 3-4 attempts at a node. Personally I move to the next grade up 8 ranks before I get that ability. There's no way I'm going to grind an area getting less than 200 xp per swing.

    As for being able to target the ??? while running around, I do find that useful but all too often (at least for botany) I find a harvest point next to a logging point and end up getting confused/running past/etc because I thought that was just a harvest point. For mining half the time I can't target the ??? because it's on the other side of a small cliff or ledge which for whatever reason is untargetable unless I'm in front of it.

    Duno, was just a suggestion. I figured if you're within 40 yalms of a node it should pop on your map. Would just make gathering a bit easier/less tedious.
    (0)

  5. #5
    Player
    AmandaHuggenkiss's Avatar
    Join Date
    Mar 2011
    Posts
    1,030
    Character
    Amanda Huggenkiss
    World
    Sargatanas
    Main Class
    Samurai Lv 93
    No. Please no.
    It's not hard finding the nodes if you are the right rank to be there.
    I do wish that some nodes were not so far apart. coughhalitalicough
    The thing I hate the most is when n00bs are in an area way above them to get 500exp for a fail and they collapse my node just when hand of the gods procs.
    So again no.
    (4)
    I like frog

  6. #6
    Player
    Nakiamiie's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,556
    Character
    Maelina Sylfei
    World
    Hyperion
    Main Class
    Conjurer Lv 64
    Quote Originally Posted by AmandaHuggenkiss View Post
    No. Please no.
    It's not hard finding the nodes if you are the right rank to be there.
    I do wish that some nodes were not so far apart. coughhalitalicough
    The thing I hate the most is when n00bs are in an area way above them to get 500exp for a fail and they collapse my node just when hand of the gods procs.
    So again no.
    I am of the same opinion as AmandaHuggenkiss.
    The only way regular nodes could appear on the minimap would be through the use of the scouting skill like Arbor Call. The last node Arbor Call points to could appear on the minimap, but that's about it.

    They put the secondary nodes on the mini-map because we don't have abilities to look for them, if we had abilities, I would ask for their removal of the mini-map.
    (4)
    LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
    And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
    (Marvelous economics IQ test!)

  7. #7
    Player
    Lerend's Avatar
    Join Date
    Dec 2011
    Location
    Gridania
    Posts
    59
    Character
    Mindari Dalir
    World
    Ultros
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by AmandaHuggenkiss View Post
    No. Please no.
    It's not hard finding the nodes if you are the right rank to be there.
    I do wish that some nodes were not so far apart. coughhalitalicough
    The thing I hate the most is when n00bs are in an area way above them to get 500exp for a fail and they collapse my node just when hand of the gods procs.
    So again no.
    IMO there's a much easier and more logical solution to the problem than "make it harder for them to find nodes"

    Just make it so that if you're not a high enough rank for that grade, you *CANT* mine it (like every other MMO out there). Give an error message stating that you're "not skilled enough to mine at this location" or something until you're the proper level. For example, with grade 4 nodes you cannot mine them at all until level 25, at 25 you should learn Lay of the land (the one that gives general NSEW direction) for grade 4 nodes and be able to mine them with 4-5 swings, and have access to leves for them like you do now. At 28 you get Prospect (the one that points you directly to the node) as well as a "normal" success rate on the nodes. And then maybe at 32-33 you should get access to a third harvesting level for grade 4 since the exp tapers off considerably but you still do not have access to G5 until 35, just to give a little bit of an exp boost without constantly running back to town for more leves.

    I think the fact that a level 1 can mine a grade 5 node is the real gamebreaking problem here, not whether or not nodes are displayed locally on the minimap.

    Also, correct me if i'm wrong, but I was under the impression that all harvesting nodes were generated on a per-character basis, and that other characters do not interact with your nodes in any way, shape, or form (which is why node respawns are based on either time or you interacting with two other nodes). I'm not sure how some lowbie can be tapping out "your" node if they aren't even hitting the same node as you.
    (1)

  8. #8
    Player
    Eruantien's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,426
    Character
    Eruantien Draugole
    World
    Louisoix
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Lerend View Post
    IMO there's a much easier and more logical solution to the problem than "make it harder for them to find nodes"

    Just make it so that if you're not a high enough rank for that grade, you *CANT* mine it (like every other MMO out there). Give an error message stating that you're "not skilled enough to mine at this location" or something until you're the proper level. For example, with grade 4 nodes you cannot mine them at all until level 25, at 25 you should learn Lay of the land (the one that gives general NSEW direction) for grade 4 nodes and be able to mine them with 4-5 swings, and have access to leves for them like you do now. At 28 you get Prospect (the one that points you directly to the node) as well as a "normal" success rate on the nodes. And then maybe at 32-33 you should get access to a third harvesting level for grade 4 since the exp tapers off considerably but you still do not have access to G5 until 35, just to give a little bit of an exp boost without constantly running back to town for more leves.

    I think the fact that a level 1 can mine a grade 5 node is the real gamebreaking problem here, not whether or not nodes are displayed locally on the minimap.

    Also, correct me if i'm wrong, but I was under the impression that all harvesting nodes were generated on a per-character basis, and that other characters do not interact with your nodes in any way, shape, or form (which is why node respawns are based on either time or you interacting with two other nodes). I'm not sure how some lowbie can be tapping out "your" node if they aren't even hitting the same node as you.

    completely agree with you, and i wish they would do this, it would make leveling some worth.
    (0)

  9. #9
    Player

    Join Date
    Apr 2011
    Posts
    28
    Agreed with Nakiamiie, only the one you scouted last should appear on the minimap, this help your purpose Crstycaptin and solve the "too much icones on the mini map" problem.
    (0)

  10. #10
    Player
    EvilSight's Avatar
    Join Date
    Jan 2012
    Posts
    1
    Character
    Evil Sight
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    I think it isn't good idea, since most than gathering will be not fun at all! ))
    (0)

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