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  1. #71
    Player
    F_Maximillian's Avatar
    Join Date
    Jul 2015
    Location
    The Lavender Beds
    Posts
    225
    Character
    Ferox Maximillian
    World
    Zalera
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Enla View Post
    Honestly though there's already a way to do precisely that. It's called making your own group of like minded individuals in a party and rolling with them instead. It's what I do when I can't be bothered to slog through content with people who might decide they'd rather be carried. If we aren't discussing a ranking system then that's pretty much all there is too it. If you don't want to be grouped with underachievers then the onus is on you to find people who share your same standards because you can't exactly implement such a thing properly /without/ a ranking system. Even a manual opt-in toggle will do little to no good because there are plenty of people in this game who think they're hot shit or want to be carried by better players. You legitimately can't create a system like this that will perfectly emulate the desired outcome because everyone's standards are different.
    There is no ranking system, nor do I think the OP would want one. Yes, you can already do just that and people who care enough about those they play with skill wise do just that. This feels aimed more at the people who get all up in arms when standards may be applied to them/accountability may be called into question and so far it seems to have worked exactly as expected. If you look past the poorly laid out notion of a ranking system you see a post asking if those who don't already filter people who play better or worse out would be ok with everyone they run into playing at the same level they do. The last line of the op is the only fully accurate line in the op. It's not even asking for a ranking system. It's an example in which such a system existed, would you be fine with how your gameplay experience was.
    (0)
    Last edited by F_Maximillian; 01-09-2018 at 05:54 AM.

  2. #72
    Player
    Darrcyphfeid's Avatar
    Join Date
    Nov 2017
    Posts
    280
    Character
    Kiraine Kalivarsa
    World
    Faerie
    Main Class
    Dragoon Lv 100
    Seems like a stretch, and it's boring to boot.

    One day the XIV community will tune in to the fact that the people that are tuned out don't care - and that includes not caring that an echo chamber exists opposed to them, nor that their run is taking more or less time than usual. That's the entire point.
    (4)

  3. #73
    Player
    Lilseph's Avatar
    Join Date
    Mar 2011
    Posts
    1,461
    Character
    Shadow Link
    World
    Mateus
    Main Class
    Red Mage Lv 90
    Knowing how SE sets the bar so low, you'd get gold my spamming autos.
    (5)

  4. #74
    Player
    KatoKato's Avatar
    Join Date
    Nov 2017
    Location
    Gridania
    Posts
    5
    Character
    Kato Kaliente
    World
    Cerberus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Darrcyphfeid View Post
    If there are only 3 ranks, for example, there's still going to be a massive gulf in player skill between the highest and lowest player in any given rank.
    This. I was reading the entire thread hoping someone will bring it up and well, thank you.
    Even if we assume that SE has found some viable way to weigh players' merit, there is still a question of what's going on within the rank. Even in gold the game can easily match up 2.8k dps and 5k, which is hell of a gap itself, even if we don't go into the details about what these 2.8k dps mean for different jobs.

    If it's about finding like-minded players, then instead of some shady secret mechanism why not let people actually state their preferences. E.g., to create a df profile where you tick / untick your attitudes, all that applies to one's playstyle: "I'm a beginner/Beginners welcome", "Prefer fast runs/agressive playstyle", "Want my tank to take it slow", "Braindead after 14h shift"... And when the duty pops up, players can see what positions they have matched (highlighted) or not matched (greyed out). Ideally if multiple parties are available people with similar attitudes will be paired up but if not, the queues won't become any longer but the members will be a bit more prepared for each other.
    (3)
    Last edited by KatoKato; 01-09-2018 at 11:19 AM. Reason: clarified a bit

  5. #75
    Player
    akaneakki's Avatar
    Join Date
    Apr 2017
    Posts
    857
    Character
    Liza Sol
    World
    Twintania
    Main Class
    Culinarian Lv 70
    Quote Originally Posted by Enla View Post
    Honestly though there's already a way to do precisely that. It's called making your own group of like minded individuals in a party and rolling with them instead. .
    Even if you make PF's like that on your own, you are always bound to meet 1-2 people who aren't up for your own standars. Pretty much what people say these days on PF: High dps, yet theirs is on pair with a tank or slightly above one. The system I talked about isn't about ranking the game/players, more like dividing them up for those they want to play with, alas same minded players. If a person think its hella fun to spam blizzard, why not pair them up with another person whos the same? Then you have players who say trying to aoe is making the game a job, so why not pair them up together since they don't want to?

    Quote Originally Posted by Lilseph View Post
    Knowing how SE sets the bar so low, you'd get gold my spamming autos.
    Lmao I actually laughed pretty hard there, thanks.

    Quote Originally Posted by KatoKato View Post
    If it's about finding like-minded players, then instead of some shady secret mechanism why not let people actually state their preferences. E.g., to create a df profile where you list your attitudes: "I'm a beginner/Beginners welcome", "Prefer fast runs", "Want my tank to take it slow", "Braindead after 14h shift"... And when the duty pops up, players can see what matched.
    That wouldn't been so bad tbh. Like a option etc.
    (0)
    Last edited by akaneakki; 01-09-2018 at 09:53 AM.

  6. #76
    Player
    Hausti's Avatar
    Join Date
    Mar 2014
    Posts
    202
    Character
    Io Hausti
    World
    Balmung
    Main Class
    Warrior Lv 100
    Quote Originally Posted by akaneakki View Post
    If someone is holding everyone else down, what about the rest of the group? Should they be held down and simply try till they get a kill, so just that 1 person can get it?
    This is why we have the votekick system.

    To the OP: No we dont need a ranking system. If you dont want to deal with bad players then just run with premades.
    Also i think that maybe SE should change the name of the expert roulette. They might be the latest dungeons but they're not that difficult that only "experts" can run those. Sure on lv70 everyone should know theire class by now. But we're talking about the DF where you meet all kind of different people
    (2)
    Last edited by Hausti; 01-09-2018 at 10:14 AM.

  7. #77
    Player
    akaneakki's Avatar
    Join Date
    Apr 2017
    Posts
    857
    Character
    Liza Sol
    World
    Twintania
    Main Class
    Culinarian Lv 70
    Quote Originally Posted by Hausti View Post
    This is why we have the votekick system.

    To the OP: No we dont need a ranking system. If you dont want to deal with bad players then just run with premades.
    Also i think that SE should rchange the name of the expert roulette. They might be the latest dungeons but they're not that difficult that only "experts" should run those
    You must be high. I'm the OP and you clearly didn't read what I said on the post above yours.
    (0)

  8. #78
    Player
    Xairos's Avatar
    Join Date
    Aug 2012
    Posts
    418
    Character
    Xairos Karalis
    World
    Siren
    Main Class
    Arcanist Lv 60
    Also, while trending towards the lower "Elo", if you will, the queues would be normal to what you see today. However, at the upper end of the skill levels, say at Gold, you would have longer times for those who are at the top if you play outside of peak play times.

    Not to mention in the drought of players before a patch hits. A lot of the people who only play FFXIV get burnt out before a patch hits and just stop playing.
    (2)

  9. #79
    Player
    Hausti's Avatar
    Join Date
    Mar 2014
    Posts
    202
    Character
    Io Hausti
    World
    Balmung
    Main Class
    Warrior Lv 100
    Quote Originally Posted by akaneakki View Post
    You must be high. I'm the OP.
    Im sorry. Typing via phone so i only recognized you as the OP after that.
    (1)

  10. #80
    Player
    Guulu's Avatar
    Join Date
    Jul 2017
    Posts
    40
    Character
    Guguulu Laladoga
    World
    Bahamut
    Main Class
    Botanist Lv 80
    I don't think we should get a ranking system for any casual content, even savage and ultimate. Because there are player trying to improve, and until mid to high level it is not difficult to improve at all. Also we are playing an MMORPG where there is a lot of casual content, no need to be so try hard about everything.

    However, I totally agree that players with poors performance deserve punish. I'm not talking about not being 95% or anything like that, it's about failing the very basic requirement of their role. For example, a tank pulling trash without tankstance and cooldown, even losing aggro. A healer who just sit there and spam cure/benefic/physic, even let the tank die. A DPS who refuse to aoe when it's a dps gain, even failing to do their 123 combo. These players have no right to whine for getting vote kicked because people can dislike their "playstyle". This should have nothing to do with "you can do it with premade" because it IS the very basic of the roles. Just imagine you booked a room at hotel but when you check in you find there is no bed, and then you are told you should bring your own sleeping bag.

    Plus, there are so much more going on than aggro/HPS/DPS. Like where does the tank place the boss, healer who tries to minimize HPS but still keep everyone alive, DPS who use their buff at the right time. For pugging, a tank that willing to sacrifice few GCDs to place the boss so melee can have better uptime is far better than a greedy tank trying to maximize their dps but risking the run. A healer with no HoT don't heal because they know group will do fine and HoT will do the job. A DPS useing their raid buff on time even though it's not optimized for them. These players sacrifice personal performance for a greater good: clearing easier and faster, while what they do is hard to keep track on.

    Edit: post limit
    (1)

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