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  1. #51
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,577
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    No. The idea of a preformed party is that you play with like-minded players. If you only want like-minded, go preformed, simples.

    There's legitimate players who play with disability, or any other disadvantage, so they can't perform as effectively as other players even if they tried their best. So pairing them with someone who doesn't try isn't fair on a player who does try. As has been mentioned people do commonly play with several classes so it wouldn't really be an effective system based on that alone. What about friends that play together? One is of a 'bronze' ranking, and the other of a 'gold' ranking. Some people play simply to play with friends regardless of how skilled, or unskilled they may be.

    More importantly, it's a casual gaming experience so there's no need to attach a ranking system which would only further divide a community of players very heavily. Again, if you only want to play with like-minded people then you setup a preformed party for the majority of content you take seriously, you save both sides of the party the unpleasant experience. I play to enjoy myself, and a passtime when I have nothing better to do, so whether a dungeon takes 15 minutes or 30 minutes, matters not. Whether I 1 shot a difficult trial, or whether it requires several attempts.

    Again, the last thing an MMO needs IMO, especially one aimed for a casual playerbase is a divide in communities thanks to a leaderboard.

    Do you supposed 'golden boys and girls' wish to divide queues? Bear in mind, that you'd be in the minority, and not majority. Have fun with that experience.
    (11)
    Last edited by Kaurhz; 01-07-2018 at 01:20 PM.

  2. #52
    Player
    Alaray's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    624
    Character
    Vevri Arctyria
    World
    Balmung
    Main Class
    Red Mage Lv 100
    Splitting up the playerbase in a queue to find groups for PvE content is a pretty bad idea, I feel.


    Already DPS queues are pretty long, cut the queued amount of people into thirds, and it makes that worse.

    Bad players/poor play is kind of just a side-effect of signing up on the DF, you should go into it expecting that you might get someone who doesn't know what they're doing. Which means, if you want to make sure your runs go smoothly and quickly, it'd likely be best to ask for FC/LS/Friends to go through it with you to get it done.

    That said, I haven't encountered as many bad players as others seem to. When I DPS, everything dies pretty quick, tanks are holding the mobs, healers are keeping everyone up and doing some damage as they can and so on.

    When I tank, sometimes I get a player who is a bit messier in terms of damage output, but really, the runs overall, take about as long as usual -- maybe five extra minutes spent in the duty itself. (MSQ/old content is pretty face-rollable, besides for maybe the first bee pull on Qarn with new players. And then it's just "final sting hurts me real bad" and it's fixed)

    When I heal, I've had more issues with paper tanks and egotistical tanks in grade-a garbage equipment expecting me to be happy with it. One slow DPS who stood in things, but again, they're an overall minority for me to run into overall.

    (ex.: I had one tank the other day who claimed to have done the double bird into rock dude pull 5x with no issue in Bardam's, when... it was his only tank class, and level 65... so... math there didn't add up, and was in a mix of shisui/non-augmented shire, the shisui being in the minority for items -- like a ring and a neck... and our DPS weren't incredible for AoE, and after using my big cd's on a boss b/c he just stood in every AoE... yeah... frustrating to put up with, but not really the rule for me to deal with)


    Ultimately, I just don't feel like the consequences of this system justify the reward. Most people I know are playing incorrectly are receptive to a suggestion to make them hit harder, usually when I encounter hard-casting RDM's, or if it's a mechanics thing, I just explain it and that is usually enough for them to understand what to do in the situation. *shrug*
    (9)
    Last edited by Alaray; 01-07-2018 at 01:19 PM.

  3. #53
    Player TroySoFab's Avatar
    Join Date
    May 2015
    Location
    Ul-dah
    Posts
    356
    Character
    Troy La'fabulous
    World
    Excalibur
    Main Class
    Samurai Lv 90
    Oops I forgot sarcasm doesn't exist on the internet. I think your idea is something worth discussing, but it seems like most people against it haven't actually read your post.
    (1)

  4. #54
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,577
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Quote Originally Posted by TroySoFab View Post
    Oops I forgot sarcasm doesn't exist on the internet. I think your idea is something worth discussing, but it seems like most people against it haven't actually read your post.
    If I may ask what part of this idea is worth a discussion? It's an inherently flawed system.
    (10)
    Last edited by Kaurhz; 01-07-2018 at 01:44 PM.

  5. #55
    Player
    msfakefur's Avatar
    Join Date
    Jun 2017
    Posts
    51
    Character
    Lizha Rhid
    World
    Masamune
    Main Class
    Astrologian Lv 66
    Besides all the other flaws people have pointed out there’s also the problem of different gameplay within the community. What makes a smooth run for the JP datacenter may not be so for the NA datacenter (not having wall to wall pulls, not stance dancing, etc). So, would every datacenter have it’s own rules to what make one a gold? Or, if such a thing were to be implemented, it would probably follow the standard set on the JP datacenter?
    (2)

  6. #56
    Player
    DeaconMoore's Avatar
    Join Date
    Sep 2017
    Posts
    575
    Character
    Deacon Moore
    World
    Mateus
    Main Class
    Summoner Lv 79
    Quote Originally Posted by akaneakki View Post
    Let's say this game was based on ranking. So you have either bronze, silver and gold ranks. So those ranks are spread on:
    How much damage you do
    Healing on time
    Not over healing too much.
    DPS actually use a rotatio and do damage as they should do, hence dps.
    Tanks using cooldowns proppely, holding aggro
    Healers dpsing
    Tanks doing a decent amount of damage.

    Now let's pretend you are very good so you end up with silver and gold rank players, but if you are bad you end up with only bronze players. Which means people who do blizzard spam etc in dungeons, healers clicking every 10 seconds. Yes even farm groups will end up you being with the same skilled people, so you have 5 wipes a row in farms then maybe 1-2 kill between. Would this be unfair for you all? Or would it be fair?
    Basically you have a huge chance of ending up with same minded players, so if you don't aoe in dungeons, you will meet the same type of players in dungeons.
    For PvP purposes placing people of similar skill level together makes sense to give them a chance to figure things out before they get roflcoptered into the ground.

    For PvE purposes I'd troll the crap outta your group for the giggles alone with this system. And remember no complaining while I do it, we'd be the same "rank" after all, so I know what I'm doing and you need to get with the program.
    (5)

  7. #57
    Player AppleJinx's Avatar
    Join Date
    Oct 2016
    Posts
    324
    Character
    Apple Jinx
    World
    Ultros
    Main Class
    Dragoon Lv 80
    Sounds like something that would be nice to have but the devs would never spend the time and resource to develop so meh. I just run expert with blm so I can at least make the runs more bearable for myself.
    (0)

  8. #58
    Player
    Vstarstruck's Avatar
    Join Date
    Dec 2017
    Posts
    1,128
    Character
    Beastmistress Milk
    World
    Balmung
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by Sebazy View Post
    Would your opinion be any different if this idea was only applied to Expert?
    No, and I have a story someone told me as for why.

    First off if new people only go with new people they will not learn or get to see what skilled players can do. Even at 70, entering expert has huge skill gaps. Now If this person in question entered the highest dungeon of expert, The drowned city of Skalla, that person would not be spoken to on how important having foul and at least i300 weapon entering an ilevel 300 dungon. The only way a person is going to learn it is not acceptable is to be told they need to do their level 70 quest and be removed from the dungeon since they are not ready for it. Other new players would be unable to explain and make a decision like that.

    So this idea of trying pair up people with skill is no good, it does not help anyone other then newer players hitting unsub because dungeons take too long and is too hard. Here is another good post why it is a bad idea:
    Quote Originally Posted by Kaurhz View Post
    No. The idea of a preformed party is that you play with like-minded players. If you only want like-minded, go preformed, simples.

    There's legitimate players who play with disability, or any other disadvantage, so they can't perform as effectively as other players even if they tried their best. So pairing them with someone who doesn't try isn't fair on a player who does try. As has been mentioned people do commonly play with several classes so it wouldn't really be an effective system based on that alone. What about friends that play together? One is of a 'bronze' ranking, and the other of a 'gold' ranking. Some people play simply to play with friends regardless of how skilled, or unskilled they may be.

    More importantly, it's a casual gaming experience so there's no need to attach a ranking system which would only further divide a community of players very heavily. Again, if you only want to play with like-minded people then you setup a preformed party for the majority of content you take seriously, you save both sides of the party the unpleasant experience. I play to enjoy myself, and a passtime when I have nothing better to do, so whether a dungeon takes 15 minutes or 30 minutes, matters not. Whether I 1 shot a difficult trial, or whether it requires several attempts.

    Again, the last thing an MMO needs IMO, especially one aimed for a casual playerbase is a divide in communities thanks to a leaderboard.

    Do you supposed 'golden boys and girls' wish to divide queues? Bear in mind, that you'd be in the minority, and not majority. Have fun with that experience.
    (1)
    Last edited by Vstarstruck; 01-09-2018 at 04:19 AM.

  9. #59
    Player
    silverlunarfox's Avatar
    Join Date
    May 2015
    Location
    Shirogane
    Posts
    1,036
    Character
    Loki Lux
    World
    Lamia
    Main Class
    Gunbreaker Lv 80
    I'll give you an example of how this doesn't work.

    Overwatch.

    It simply does not work no matter how you cut it. You can be a gold level mercy, but then when someone else takes mercy (healer) (Or perhaps you just want to DPS this day) and pushes you to say, a solider 76 (dps) and youre just a bronze level player as 76 it doesnt stay true to the overall ranking you received.

    While I get your idea, and how it COULD work, the fact is, it can't.
    (2)

    "Within each of us, the potential for great power waits to be released."

  10. #60
    Player
    F_Maximillian's Avatar
    Join Date
    Jul 2015
    Location
    The Lavender Beds
    Posts
    225
    Character
    Ferox Maximillian
    World
    Zalera
    Main Class
    Paladin Lv 70
    I feel like this was a thinly but effectively veiled way to ask a question I'd be curious to see people's answers to. I believe the bottom line of what the OP was getting at is "would you be ok with being matched only with players with your amount of skill/knowledge/effort put in"? I know a lot of people I've run into feel like they play "well enough" and while they admit there is room for improvement they don't feel like they should bother doing more than their definition of "well enough". Yet I'd be willing to bet the majority of people who feel that way, if asked, would not want to be locked in to playing only with those who approach the game the same way. What the implications of that are you can leave to imagination but it's an interesting thing to think about...
    (2)

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