So the plan is to build a system that in the end can only have the effect of maybe pairing up two similarly ranked DPS with each other, and hoping they wind up with a similar tank and healer, only in expert. That's barely doing anything at significant development cost. If anything it's going to make runs WORSE for tanks and healers because the odds of them getting a DPS group where both aren't matched well (either wanting to go too fast or both being low DPS going slow) are going to be higher than with pure randomness, because you've eliminated the "one high dps and one low dps" group composition.
No thanks. Why would SE want to spend money on that?



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