Quote Originally Posted by Sebazy View Post
The ranking would be completely hidden from players, you wouldn't be able to see your own rank, let alone anyone elses.

It would apply to Expert Roulette only, storyline stuff, levelling, trials and 24 mans would be completely unaffected by it.

The odds of it actually causing you to fail your duty are next to non existent, how frequently do you fail an expert roulette?

It would only be a system of prioritisation, it's not going to segregate casuals from hardcores, in short, if there's 4 dps in the queue, it'll pair the highest ranked pair and the lowest ranked pairs together along with any corresponding healers that might be waiting. If there's only 2 DPS in the queue, they will get put together irrespective of their rank. Tanks would still end up first come first served unless a number of them queue at the same time.only
So the plan is to build a system that in the end can only have the effect of maybe pairing up two similarly ranked DPS with each other, and hoping they wind up with a similar tank and healer, only in expert. That's barely doing anything at significant development cost. If anything it's going to make runs WORSE for tanks and healers because the odds of them getting a DPS group where both aren't matched well (either wanting to go too fast or both being low DPS going slow) are going to be higher than with pure randomness, because you've eliminated the "one high dps and one low dps" group composition.

No thanks. Why would SE want to spend money on that?