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  1. #1
    Player
    SaitoHikari's Avatar
    Join Date
    Oct 2015
    Posts
    1,281
    Character
    Saito Hikari
    World
    Sargatanas
    Main Class
    Bard Lv 100
    The guy has way more AoEs and outgoing damage than any other boss in the raid. Not only that, but it seems several AoEs are outwardly designed to bait players into other AoEs. It's a rude awakening to most players - there's a reason why I consider Hashmal to be harder than O1S, for instance. The fight basically treats the entire alliance like a set of dominoes. One mistake can knock out a third of the alliance, if not more. People targeted by the circle AoEs could end up cutting off other players' escape routes through poor positioning (especially during dash + AoE combo), and the other players die through no real fault of their own. If the player that died because someone else cut off their escape route happens to be a healer or the top DPS in the alliance, or even worse, the main tank... Oh, boy.

    I find most wipes, if they don't happen due to exploding sand orbs, tend to occur during the distance-based hammer + red circles combo, resulting in the adds that spawn immediately afterwards cleaning house with the rest of the alliance. This happens because everyone doesn't properly stack in time, meaning people that DO stack get caught in the AoEs of anyone targeted that didn't stack as they try to escape. Saving sprint for this situation allows one to easily escape, but many players don't seem to realize that.

    It's not bad design by any means. But it actually is the kind of fight that you'd expect from a lower tier Savage raid.

    As an aside to Bards: Pay attention when the dash is happening. You might be able to save someone caught in the dash with your Warden's Paean. Warden's Paean turns the attack from a near instant kill to a very high damaging AoE. Usually, a healer doesn't have any time at all to heal or remove the bleeding debuff before it ticks and the player dies, but a Bard can outright prevent the bleeding debuff from taking hold.
    (5)
    "Consider this old adage: When a Bard sings alone in a desert, and no one is around to hear him... Is he truly singing?"

  2. #2
    Player

    Join Date
    Aug 2017
    Location
    Ul'dah
    Posts
    2,057
    Quote Originally Posted by SaitoHikari View Post
    snip
    Fair points. That brings up a mild thought that I've had before - I am wary, but curious what a next level of 24-mans would be like. Pure chaos, I imagine, but a 24-man on a Savage/EX level of difficulty interests me, though I'm sure it would be like Ultimate Bahamut-lite in terms of how difficult it is and how many players would actually play it.
    (1)

  3. #3
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,499
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by SaitoHikari View Post
    It's not bad design by any means. But it actually is the kind of fight that you'd expect from a lower tier Savage raid.

    As an aside to Bards: Pay attention when the dash is happening. You might be able to save someone caught in the dash with your Warden's Paean. Warden's Paean turns the attack from a near instant kill to a very high damaging AoE. Usually, a healer doesn't have any time at all to heal or remove the bleeding debuff before it ticks and the player dies, but a Bard can outright prevent the bleeding debuff from taking hold.
    Totally agree on the first point. I enjoy the fight, but it does seem out of place in a 24 man.

    And I normally whm but I've run brd sometimes when friends wanted to heal and your last statement is on point. I've been able to save people by getting that off them asap with WP or preventing it beforehand. Even when I'm ready as a whm, it can be difficult to get Esuna to hit at just that right moment because the debuff is hella fast acting.
    (1)