Quote Originally Posted by Cheremia View Post
But all of them are avoidable if you pay attention and... actually do the mechanics?
Is it bad that it punishes you with dying if you, yourself, don't move out of the way? I don't see it as oneshot in itself because it does NOT kill you instantly if youa ctually manage to... move. Like, what else should not doing anything do? Faceroll the whole thing without ever doing a mechanic?
Never said it wasn't. But an encounter where everything one shots you if you fail it is a somewhat limited design. We've got that because burst healing is so strong that anything in these fights that doesn't one shot you simply isn't that dangerous, which goes back to what we were talking about a couple of pages ago.

Hashmal has lots of deaths and wipes because most of what he does is fatal. The other bosses tend to do nonlethal damage in one hit, so you need to fail multiple things very close together to die, or fail so many things that you stack vuln up enough times that it becomes lethal. Because they tend to do damage with mechanics that are spaced out, you're usually back at full after failing one and before the next one, so it's not a big deal. Same as pretty much everything in expert.

That's where the issue is. Doing moderate damage once and then doing no damage for a few seconds isn't terribly dangerous because the healers can burst the entire group back to full in that time relatively easily. So to actually threaten people, stuff has to be lethal or it has to come so fast that it can outdo our extremely strong burst healing.

People have so many problems with Hashmal compared to the others because it skews so heavily in the direction of one shots, and the healers can't effectively save people getting hit the way they can on the other fights. You put enough humans together and some of them will screw stuff up, because that's how groups of humans are.

Being punished for doing nothing just isn't bad design, i don't think ozma is a problem, i don't think Scathach is aproblem, i don't think anything punishing is a problem. Its fun if you actually have to pay attention instead of just standing at one spot the whole fight because regen-ticks are enough to keep you alive.
But see, that's my overall point. Healing shouldn't be so strong that you *can* eat everything and regen is enough to keep you alive. That's the problem. If healing is less powerful, standing around eating everything is going to whittle your HP down and eventually kill you without it being a one shot, because the healers won't be able to bring you back up to full so easily. That lets encounters be risky in terms of incoming damage without having to resort to one shots all over the place.