Results 1 to 10 of 161

Hybrid View

  1. #1
    Player
    Claviusnex's Avatar
    Join Date
    Jun 2015
    Posts
    965
    Character
    Alinhbo Rhiki
    World
    Adamantoise
    Main Class
    Summoner Lv 90
    I think one of the things that add to the difficulty and affects many players is the lack of visibility. In many fights you can see the full area so you have a better idea where stuff is and where not to go. With Hashmal you can't really get a full view of the field and the various towers, bells and such block an awfully lot of what can be seen. I know I spend probably as much time to reposition my view to avoid mechanics as I do focusing on targets.
    (2)

  2. #2
    Player
    Minako_Nightsong's Avatar
    Join Date
    Oct 2017
    Location
    Gridania
    Posts
    111
    Character
    Minako Nightsong
    World
    Excalibur
    Main Class
    Bard Lv 70
    Quote Originally Posted by Claviusnex View Post
    I think one of the things that add to the difficulty and affects many players is the lack of visibility. In many fights, you can see the full area so you have a better idea where stuff is and where not to go. With Hashmal you can't really get a full view of the field and the various towers, bells and such block an awfully lot of what can be seen. I know I spend probably as much time to reposition my view to avoid mechanics as I do focusing on targets.
    I die to his flaming fist mechanic almost every time and a lot of what you said is the cause of it. As soon as a notice he jumps and I start towards the middle whipping my camera around to find him. I see him and start my run away from his fist side and bam, too late! This is the only fight in the game I pull my camera all the way out and it still gets me. I don't die to the other boss's stuff at all or any of Hash's other mechanics.

    I also do not understand how you can see the fight every single second. Even on a red mage, I need to look at my bar to see procs and cooldowns and stuff. When I am a white mage I need to keep my eye on the party and alliance bars. Even if I put this bar literally in the middle of the screen I still need to look at it for a second.
    (3)

  3. #3
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Minako_Nightsong View Post
    I also do not understand how you can see the fight every single second. Even on a red mage, I need to look at my bar to see procs and cooldowns and stuff. When I am a white mage I need to keep my eye on the party and alliance bars. Even if I put this bar literally in the middle of the screen I still need to look at it for a second.
    A lot of it comes down to reflexes and how fast you can do these things. Remembering to hit sprint is also a huge help. I suspect playing with mouse and keys is also quite the boon as I can swipe the camera from one side to the other almost instantly.
    (1)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  4. #4
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Claviusnex View Post
    I think one of the things that add to the difficulty and affects many players is the lack of visibility. In many fights you can see the full area so you have a better idea where stuff is and where not to go. With Hashmal you can't really get a full view of the field and the various towers, bells and such block an awfully lot of what can be seen. I know I spend probably as much time to reposition my view to avoid mechanics as I do focusing on targets.
    Pretty much this. If they'd do red warning areas people would instantly know where to go but for some reason the SE Dev team has shied away from them to artificially enhance "difficulty".
    (2)