Quote Originally Posted by Ameela View Post
Why not simply adjust the damage output of casual content to be higher instead of nerfing numbers people are used to already?
The solution to "too many things one shot people because that's the only way it's dangerous" is not "make more stuff one shot people".

I mean, if everything is "dodge" or "one shot", you don't need healers at all. At that point you just have red DPS and green DPS. The root of the problem is that burst healing is too strong relative to HP pool size, and you can't fix that by adding more damage.