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  1. #41
    Player
    SenorPatty's Avatar
    Join Date
    May 2016
    Location
    Cosmic Black Hole of a Hot Pocket
    Posts
    3,054
    Character
    Vice Shark
    World
    Coeurl
    Main Class
    Samurai Lv 100
    Quote Originally Posted by VanilleFang View Post
    I'm sorry but I'd have to disagree that it being "too 1-shotty" is a bad thing. Other fights don't punish mistakes nearly enough and when a fight does you get people complaining that it should be like every other fight. Vuln stacks don't punish anyone unless you get like 3 or 4. Before that? People generally shrug it off and leave it to healer to top them up. And if you decide to not ignore mechanics between vuln stacks you just reset them meaning you can go back to ignoring everything.

    People get away with being lazy or having tunnel vision too often in this game. Even casual level things should require you to pay attention and do the things.
    I agree with what you're saying and while I'm not advocating to remove 1-shot mechanics, I do have to point out that for people who can't grasp the 1-shot mech and keep getting hit by them just leads people to learn from external sources. Like me lol.

    I mean, its either that or poke the next guy in my party and hope he knows how to dodge it. And its not like 24-man raids have all day to let you take your time to stand around and see the train coming at you so that you can be ready for next time. So for some, they're not gonna learn from the fight directly. Survivable but consequential dmg on the other hand is the kind of learning tool lets you do that imo. Especially if the punishment is aggravating that it can still lead to a wipe if you get into it again.

    Again, the greater issue with 1-shot mechs is figuring out where it comes from. Dying instantly at something that barely registers your screen and doesn't give you enough time to pick up on clues leaves you puzzled and you can't really improve on information you don't have.
    (4)
    Quote Originally Posted by Rein_eon_Osborne View Post
    Healing DRK is literally... the same since ShB. The reason why people think it's a meme to heal nowadays because DRK receives very little to no buff to their sustainability vs 3 other tanks getting something useful. If you're capable of healing DRK back in ShB (or any tanks), then you'll heal EW DRK just fine.

  2. #42
    Player
    VanilleFang's Avatar
    Join Date
    Sep 2014
    Posts
    1,655
    Character
    Estellise Valesti
    World
    Adamantoise
    Main Class
    White Mage Lv 70
    Yeah, I see where you are coming from as well. It can be hard to determine what killed or whatever but in those cases I would generally ask. But yeah, I can see why some people would have a hard time learning a fight if everything kills you out right.
    (2)
    Last edited by VanilleFang; 01-07-2018 at 06:43 PM.

  3. #43
    Player
    Vstarstruck's Avatar
    Join Date
    Dec 2017
    Posts
    1,128
    Character
    Beastmistress Milk
    World
    Balmung
    Main Class
    Black Mage Lv 60
    You are asking too much of people to expect your average DF runner to do Hashmal well. I have to listen how someone in O4N was running to fight on the side with the tank, this is done in lv 50 trials, ramuh hard. It is the same reason people find it hard to push fire II quickly, tossing out thunders, having job quests cleared to 70 before entering expert. RDM that know how to use melee combos. Any dps that does not use all their tools on trash and keeps saving for boss and wonders why someone tells them 25 min runs are slow, tanks that never uses an OGCD, healers that never use a DPS ability, even refusing to assize once a whole run, list goes on of people lacking common sense.

    In the end of the day people fail there because the game is too easy, too easy to carry them. If this was not the case, you wouldn't see people undergeared for DFs or trying to cheese the ilevel requirement.
    (1)

  4. #44
    Player
    Neri's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    786
    Character
    Neridia Neririncia
    World
    Tonberry
    Main Class
    Dancer Lv 100
    Randomly spacing out during the pillar phase, lol. Didn't happen that often though. I died more to the aoe damage when healers were too slow to aoe heal.
    (1)

  5. #45
    Player
    Tridus's Avatar
    Join Date
    Jun 2017
    Location
    The Goblet
    Posts
    1,510
    Character
    Cecelia Stormfeather
    World
    Cactuar
    Main Class
    White Mage Lv 90
    It's so 1-shot prone because healing is too strong. Most stuff in expert doesn't one shot you and the result is that healers can just drag people through it, because it's so easy to burst everyone back to full HP. If stuff in Hashmal doesn't kill you, us healers would just heal you back up in seconds and you'd never die.

    They need to significantly nerf all healing output if we want to see more fights that can really threaten you without one shotting you.
    (4)
    Survivor of Housing Savage 2018.
    Discord: Tridus#2642

  6. #46
    Player
    AxlStream's Avatar
    Join Date
    May 2017
    Posts
    902
    Character
    Axl Stream
    World
    Faerie
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Tridus View Post
    They need to significantly nerf all healing output if we want to see more fights that can really threaten you without one shotting you.
    You realise that would make some Savage encounters near impossible right? I wouldn't want to do Neo Exdeath's Almagest where everything is spent while our healers are nerfed because the content for the casuals is too easy.
    (1)

  7. #47
    Player MoroMurasaki's Avatar
    Join Date
    May 2017
    Posts
    1,612
    Character
    Moro Murasaki
    World
    Zalera
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by AxlStream View Post
    You realise that would make some Savage encounters near impossible right? I wouldn't want to do Neo Exdeath's Almagest where everything is spent while our healers are nerfed because the content for the casuals is too easy.
    I feel like it's clear that Tridis' suggestion of a nerf to healing potency would require adjustments to Savage damage output as well. To suggest otherwise simply because something obvious wasn't explicitly stated seems sort of nearsighted to me.
    (2)

  8. #48
    Player
    AxlStream's Avatar
    Join Date
    May 2017
    Posts
    902
    Character
    Axl Stream
    World
    Faerie
    Main Class
    Warrior Lv 90
    Quote Originally Posted by MoroMurasaki View Post
    I feel like it's clear that Tridis' suggestion of a nerf to healing potency would require adjustments to Savage damage output as well. To suggest otherwise simply because something obvious wasn't explicitly stated seems sort of nearsighted to me.
    Can't be too careful. I doubt many forum players even do savage so they might not be aware of the harder hitting things in the game and basing their experiences only on the faceroll content.
    (1)

  9. #49
    Player MoroMurasaki's Avatar
    Join Date
    May 2017
    Posts
    1,612
    Character
    Moro Murasaki
    World
    Zalera
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by AxlStream View Post
    Can't be too careful. I doubt many forum players even do savage so they might not be aware of the harder hitting things in the game and basing their experiences only on the faceroll content.
    Fair. I suppose I have more context because I know Tridus. That being said I am sure the suggestion isn't to make faceroll more challenging at the expense of Savage raiders even though from what I understand about Savage this tier some people might actually prefer a difficulty bump xD
    (0)

  10. #50
    Player
    Ameela's Avatar
    Join Date
    May 2017
    Location
    Limsa Lominsa
    Posts
    605
    Character
    Ameela Trussa
    World
    Phoenix
    Main Class
    Warrior Lv 90
    Why not simply adjust the damage output of casual content to be higher instead of nerfing numbers people are used to already?
    (3)

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