Quote Originally Posted by VanilleFang View Post
I'm sorry but I'd have to disagree that it being "too 1-shotty" is a bad thing. Other fights don't punish mistakes nearly enough and when a fight does you get people complaining that it should be like every other fight. Vuln stacks don't punish anyone unless you get like 3 or 4. Before that? People generally shrug it off and leave it to healer to top them up. And if you decide to not ignore mechanics between vuln stacks you just reset them meaning you can go back to ignoring everything.

People get away with being lazy or having tunnel vision too often in this game. Even casual level things should require you to pay attention and do the things.
I agree with what you're saying and while I'm not advocating to remove 1-shot mechanics, I do have to point out that for people who can't grasp the 1-shot mech and keep getting hit by them just leads people to learn from external sources. Like me lol.

I mean, its either that or poke the next guy in my party and hope he knows how to dodge it. And its not like 24-man raids have all day to let you take your time to stand around and see the train coming at you so that you can be ready for next time. So for some, they're not gonna learn from the fight directly. Survivable but consequential dmg on the other hand is the kind of learning tool lets you do that imo. Especially if the punishment is aggravating that it can still lead to a wipe if you get into it again.

Again, the greater issue with 1-shot mechs is figuring out where it comes from. Dying instantly at something that barely registers your screen and doesn't give you enough time to pick up on clues leaves you puzzled and you can't really improve on information you don't have.