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  1. #1
    Player
    VanilleFang's Avatar
    Join Date
    Sep 2014
    Posts
    1,655
    Character
    Estellise Valesti
    World
    Adamantoise
    Main Class
    White Mage Lv 70
    I'm sorry but I'd have to disagree that it being "too 1-shotty" is a bad thing. Other fights don't punish mistakes nearly enough and when a fight does you get people complaining that it should be like every other fight. Vuln stacks don't punish anyone unless you get like 3 or 4. Before that? People generally shrug it off and leave it to healer to top them up. And if you decide to not ignore mechanics between vuln stacks you just reset them meaning you can go back to ignoring everything.

    People get away with being lazy or having tunnel vision too often in this game. Even casual level things should require you to pay attention and do the things.
    (4)

  2. #2
    Player
    SenorPatty's Avatar
    Join Date
    May 2016
    Location
    Cosmic Black Hole of a Hot Pocket
    Posts
    3,054
    Character
    Vice Shark
    World
    Coeurl
    Main Class
    Samurai Lv 100
    Quote Originally Posted by VanilleFang View Post
    I'm sorry but I'd have to disagree that it being "too 1-shotty" is a bad thing. Other fights don't punish mistakes nearly enough and when a fight does you get people complaining that it should be like every other fight. Vuln stacks don't punish anyone unless you get like 3 or 4. Before that? People generally shrug it off and leave it to healer to top them up. And if you decide to not ignore mechanics between vuln stacks you just reset them meaning you can go back to ignoring everything.

    People get away with being lazy or having tunnel vision too often in this game. Even casual level things should require you to pay attention and do the things.
    I agree with what you're saying and while I'm not advocating to remove 1-shot mechanics, I do have to point out that for people who can't grasp the 1-shot mech and keep getting hit by them just leads people to learn from external sources. Like me lol.

    I mean, its either that or poke the next guy in my party and hope he knows how to dodge it. And its not like 24-man raids have all day to let you take your time to stand around and see the train coming at you so that you can be ready for next time. So for some, they're not gonna learn from the fight directly. Survivable but consequential dmg on the other hand is the kind of learning tool lets you do that imo. Especially if the punishment is aggravating that it can still lead to a wipe if you get into it again.

    Again, the greater issue with 1-shot mechs is figuring out where it comes from. Dying instantly at something that barely registers your screen and doesn't give you enough time to pick up on clues leaves you puzzled and you can't really improve on information you don't have.
    (4)
    Quote Originally Posted by Rein_eon_Osborne View Post
    Healing DRK is literally... the same since ShB. The reason why people think it's a meme to heal nowadays because DRK receives very little to no buff to their sustainability vs 3 other tanks getting something useful. If you're capable of healing DRK back in ShB (or any tanks), then you'll heal EW DRK just fine.

  3. #3
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,997
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    I'm sorry but I'd have to disagree that it being "too 1-shotty" is a bad thing.
    My opinion is that if a fight has to rely on 1-shots to be difficult, it's not well designed. So yeah, I'd say it's a bad thing, personally.

    Other fights don't punish mistakes nearly enough and when a fight does you get people complaining that it should be like every other fight. Vuln stacks don't punish anyone unless you get like 3 or 4. Before that? People generally shrug it off and leave it to healer to top them up.
    This is very dependent on the fight. I know in O2S when my group was struggling to begin to consistently win it, the healers were complaining about people who would take even one vuln stack because that often meant the people on the lower side of HP would end up just being 1-shotted by Gravitational Wave (or whatever that regular room-wide attack is called). It already hurts enough without any stacks.
    (0)

  4. #4
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Fynlar View Post
    My opinion is that if a fight has to rely on 1-shots to be difficult, it's not well designed. So yeah, I'd say it's a bad thing, personally.
    Agree with this 100% One shot mechanics are generally a bad idea.
    (0)