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  1. #1
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,999
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    The fight is too 1-shotty. Same thing that made most of Coil frustrating, to be honest, except Coil had a smaller group + time limits on the fights, and therefore smaller allowable margin of error.
    (1)

  2. #2
    Player
    SenorPatty's Avatar
    Join Date
    May 2016
    Location
    Cosmic Black Hole of a Hot Pocket
    Posts
    3,054
    Character
    Vice Shark
    World
    Coeurl
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Fynlar View Post
    The fight is too 1-shotty. Same thing that made most of Coil frustrating, to be honest, except Coil had a smaller group + time limits on the fights, and therefore smaller allowable margin of error.
    Ah yes, that's what I wanted to add to my post there. Thank you for pointing this out.

    I can't speak for everyone when I say this but for me, its a whole lot harder to learn mechs from a fight that oneshots people. Especially if you have either a hard time seeing it or just can't see it at all. That's why I prefer mechs with vulnerability stacks. Vulnerability stacks, I feel, are an effective punishment because they cause dmg and basically tell you the next time you mess up, its going to hit harder. So you're basically given more chances to learn from the mech than just being swatted like a fly.

    This is aimed mostly to mechs that more or less lead directly to wipes. I'm not referring to dps check mechs that lead to wipes.
    (5)
    Quote Originally Posted by Rein_eon_Osborne View Post
    Healing DRK is literally... the same since ShB. The reason why people think it's a meme to heal nowadays because DRK receives very little to no buff to their sustainability vs 3 other tanks getting something useful. If you're capable of healing DRK back in ShB (or any tanks), then you'll heal EW DRK just fine.