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  1. #51
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by AxlStream View Post
    You realise that would make some Savage encounters near impossible right?
    It would - To be more precise, it would make every healing check that is based on the current strength of healers impossible, because the strength it's based on is gone. That's like having a fight that requires a silence and then removing silence from the game.

    No big issue if it's just "one" fight, but the entire game is plagued by that.

    Still no big issue for a vertical progression game like this, because you can fix that going forward without touching old content - You simply ramp up the health/VIT scaling. 20k healing on 20k HP is a full heal, 20k healing on 200k HP is only 10%, 40k damage on 20k HP overkill and 40k on 200k only 20%. It's uglier than going for a one-whole approach, but it's quite doable.
    (0)

  2. #52
    Player
    AxlStream's Avatar
    Join Date
    May 2017
    Posts
    902
    Character
    Axl Stream
    World
    Faerie
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Zojha View Post
    It would - To be more precise, it would make every healing check that is based on the current strength of healers impossible, because the strength it's based on is gone. That's like having a fight that requires a silence and then removing silence from the game.

    No big issue if it's just "one" fight, but the entire game is plagued by that.

    Still no big issue for a vertical progression game like this, because you can fix that going forward without touching old content - You simply ramp up the health/VIT scaling. 20k healing on 20k HP is a full heal, 20k healing on 200k HP is only 10%, 40k damage on 20k HP overkill and 40k on 200k only 20%. It's uglier than going for a one-whole approach, but it's quite doable.
    But then you mess with the HP checks and tankbusters we have as well. No point fearing Halicarnassus's Critical Hit if I have 200K HP as it'll hardly hit me for more than 70K already without cooldowns.

    The best solution is what Ameela said, make every other content turn up the damage a notch.
    (0)

  3. #53
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by AxlStream View Post
    But then you mess with the HP checks and tankbusters we have as well.
    You're messing with it, sure - But you're messing with it every single time you upgrade a piece of gear, every even patch when the iLvL gets raised, every expansion when unsynced comes along.

    I see no issues "messing" with old content so long as it doesn't make it impossible to clear, it's old content. And if you go min-iLvL for the challenge? Well, you'll get your old HP values and properly fear that mechanic again.

    In case you misunderstood: Ramping up the health scaling means newly introduced items get relatively more VIT to gradually increase the gap, not that you suddenly give every item thrice as much VIT overnight. New items already give you more VIT, they already make old mechanics lose their sting, go back into O1-4 at the end of SB and you'll have an easy time seeing as much (or just run some unsynced coil for the lulz). You simply accelerate that process until healing is relatively weaker.
    (0)
    Last edited by Zojha; 01-08-2018 at 12:44 AM.

  4. #54
    Player
    AphraelAmarantha's Avatar
    Join Date
    Jun 2017
    Location
    Ul'Dah
    Posts
    197
    Character
    Aphrael Amarantha
    World
    Brynhildr
    Main Class
    Black Mage Lv 51
    Lol, nerfing healing would make runs in Expert pretty impossible for me since I have a hard enough time keeping tanks alive since things hit there incredibly hard and fast in those dungeons (only one that really doesn't is Temple of the Fist and even then you still need to pay attention or dead Tank).

    But uhm, the red circle pools that chase you are what kill me the most, usually because I don't see them until it's too late because I am looking at hp bars making sure people aren't dead. I use raise a lot in Hashmal lol. And even if I do see them, if I'm not fast enough to move, I usually either get one shotted or get hit by two at once because they are all stacked on top each other x_x. Everything else Hashmal does I don't die to, just those dumb red circles and it annoys me to no end that I cant dodge those unless they far away.
    (0)
    #KeepPvPOutOfMyMMOs

  5. #55
    Player
    Tridus's Avatar
    Join Date
    Jun 2017
    Location
    The Goblet
    Posts
    1,510
    Character
    Cecelia Stormfeather
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by AxlStream View Post
    You realise that would make some Savage encounters near impossible right? I wouldn't want to do Neo Exdeath's Almagest where everything is spent while our healers are nerfed because the content for the casuals is too easy.
    Yes. You'd need to rebalance most of the encounters in the game. But the point is to give more options than "do damage that isn't threatening at all", "do continuous damage fast enough that it's threatening", and "one shot people". Burst healing is so strong that the kind of periodic damage you see in experts is no threat whatsoever for a healer that's awake. Take Zenos. He likes to sit there if the fight goes long and spam Concentravity. Which is nice and all, except it's absolutely no threat whatsoever because it's extremely easy for the healers in this game to heal you back to full when he does it. So even he casts another one two seconds later, who cares?

    WoW had this same problem back in the Wrath of the Lich King era, and they responded to it in Cataclysm* by dramatically increasing HP pools while not increasing HPS, effectively making it harder and slower to heal someone to full. That opens up options for fights where damage might not be lethal the instant it hits you, but because it takes more than three seconds to get your HP back up, the hits coming later may prove problematic.

    Rabanastre is plagued by this, where you have damage that either one shots people (Hashmal) or damage that doesn't one shot people (both bosses after Hashmal), and on the latter ones people tend to not die as often simply because healers can get you fully recovered from any survivable hit before the next one.

    *There was some pushback on it in Cataclym because lots of people didn't like the change, but I tend to think it worked better than what came before it.
    (0)
    Survivor of Housing Savage 2018.
    Discord: Tridus#2642

  6. #56
    Player
    Tridus's Avatar
    Join Date
    Jun 2017
    Location
    The Goblet
    Posts
    1,510
    Character
    Cecelia Stormfeather
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Ameela View Post
    Why not simply adjust the damage output of casual content to be higher instead of nerfing numbers people are used to already?
    The solution to "too many things one shot people because that's the only way it's dangerous" is not "make more stuff one shot people".

    I mean, if everything is "dodge" or "one shot", you don't need healers at all. At that point you just have red DPS and green DPS. The root of the problem is that burst healing is too strong relative to HP pool size, and you can't fix that by adding more damage.
    (0)
    Survivor of Housing Savage 2018.
    Discord: Tridus#2642

  7. #57
    Player
    Claviusnex's Avatar
    Join Date
    Jun 2015
    Posts
    965
    Character
    Alinhbo Rhiki
    World
    Adamantoise
    Main Class
    Summoner Lv 90
    I think one of the things that add to the difficulty and affects many players is the lack of visibility. In many fights you can see the full area so you have a better idea where stuff is and where not to go. With Hashmal you can't really get a full view of the field and the various towers, bells and such block an awfully lot of what can be seen. I know I spend probably as much time to reposition my view to avoid mechanics as I do focusing on targets.
    (2)

  8. #58
    Player
    AlexanderThorolund's Avatar
    Join Date
    Apr 2015
    Location
    Garlean Empire
    Posts
    513
    Character
    Eros Crux
    World
    Louisoix
    Main Class
    Machinist Lv 70
    How fucking condescending do you have to be? (Before I go into this rant I have to say I’ve been playing this raid since day 1 and have learned it like the back of my hand).

    Not everyone learns something at the same pace as you. I mean look at the Angra Mainyu from world of darkness. People still struggle with this boss because there’s always an influx of new players. People don’t learn something to appease your sense of completion.

    People are playing the game to enjoy themselves and part of that is accepting the fact that (Luckily for the game) there will be always be new people.

    So get off your high horse and be more accepting for the community.
    (6)

  9. #59
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    Reasons why they die :

    -Hashmal's dive requires you to spin the camera to locate where the hell he is, then process which side is safe and run to it. If you fail this mechanic, unless you are a tank, it's a one shot; even knowing someone is about to die, server ticks prevent you from cleansing or healing in time on a dps or heal even at 340 ilvl. Later on, they add red circles, which can kill players running just because of random positioning.

    -control towers are a mechanic with a weak visual tell. If a person tunnel visions or is at a bad angle where they can't gauge the direction, they can die. Also, many dps jobs can't always have a panorama of the whole map as easily as others.

    -most of dust sphere deaths tend to happen from low dps; either raise sickness (SCREW RAISE SICKNESS, it was better to have them low HP than do half damage and heals) or people outside of their markers. Its actually possible to survive one dust attack if you are at full health; I always immediately top my party off after the stack and shield them. So you only can fully wipe if two alliances miss their dps check.

    Thats about it, really. Nothing else is that unrecoverable from.

    Edit: oh, keep in mind...a lot of people only do this raid once per week. To actually git gud at the patterns requires you to do more than that, which is why locking all incentives off per once a week sucks. Of course people wont be perfect if they don't do it that often.
    (7)
    Last edited by RiyahArp; 01-08-2018 at 03:21 AM.

  10. #60
    Player
    MeridaQ's Avatar
    Join Date
    Jan 2014
    Posts
    522
    Character
    Merida Quigg
    World
    Ultros
    Main Class
    Culinarian Lv 80
    I don’t know, I go into raba expecting shenanigans and it rarely disappoints. I actually think it’s pretty exciting, because of the number of deaths. One time on hashmal, myself and the two other tanks were the only ones alive. We took him from 7% to 1% (if the PLD had used clemency we would have killed him) The DRK and I (WAR) kept tank swapping to rebuild health. The rest of the alliance were cheering us on. Now the couple of FC members that went with joke “why don’t you just solo it?” xD.
    (1)

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