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  1. #61
    Player
    Minako_Nightsong's Avatar
    Join Date
    Oct 2017
    Location
    Gridania
    Posts
    111
    Character
    Minako Nightsong
    World
    Excalibur
    Main Class
    Bard Lv 70
    Quote Originally Posted by Claviusnex View Post
    I think one of the things that add to the difficulty and affects many players is the lack of visibility. In many fights, you can see the full area so you have a better idea where stuff is and where not to go. With Hashmal you can't really get a full view of the field and the various towers, bells and such block an awfully lot of what can be seen. I know I spend probably as much time to reposition my view to avoid mechanics as I do focusing on targets.
    I die to his flaming fist mechanic almost every time and a lot of what you said is the cause of it. As soon as a notice he jumps and I start towards the middle whipping my camera around to find him. I see him and start my run away from his fist side and bam, too late! This is the only fight in the game I pull my camera all the way out and it still gets me. I don't die to the other boss's stuff at all or any of Hash's other mechanics.

    I also do not understand how you can see the fight every single second. Even on a red mage, I need to look at my bar to see procs and cooldowns and stuff. When I am a white mage I need to keep my eye on the party and alliance bars. Even if I put this bar literally in the middle of the screen I still need to look at it for a second.
    (3)

  2. #62
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Minako_Nightsong View Post
    I also do not understand how you can see the fight every single second. Even on a red mage, I need to look at my bar to see procs and cooldowns and stuff. When I am a white mage I need to keep my eye on the party and alliance bars. Even if I put this bar literally in the middle of the screen I still need to look at it for a second.
    A lot of it comes down to reflexes and how fast you can do these things. Remembering to hit sprint is also a huge help. I suspect playing with mouse and keys is also quite the boon as I can swipe the camera from one side to the other almost instantly.
    (1)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  3. #63
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Claviusnex View Post
    I think one of the things that add to the difficulty and affects many players is the lack of visibility. In many fights you can see the full area so you have a better idea where stuff is and where not to go. With Hashmal you can't really get a full view of the field and the various towers, bells and such block an awfully lot of what can be seen. I know I spend probably as much time to reposition my view to avoid mechanics as I do focusing on targets.
    Pretty much this. If they'd do red warning areas people would instantly know where to go but for some reason the SE Dev team has shied away from them to artificially enhance "difficulty".
    (2)

  4. #64
    Player
    MisterSpamtastic's Avatar
    Join Date
    Jun 2015
    Posts
    60
    Character
    Mister Spamtastic
    World
    Balmung
    Main Class
    White Mage Lv 90
    for me personally, the flaming arm and circles get me. for the arm i usually rotate the camera past where he appears before he shows up and by the time the camera pans around again he's already charging through the area. i suffer from this in any fight where this is a thing (like nidhogg ex) i could follow the other people but half of them are usually running the wrong way anyways. as for the red circles i usually find myself in a cluster of them and even trying to sprint out is usually futile because someone ends up running the same way as i do just a little ahead of me causing the 2nd circle to appear under me as i run. generally just bad luck.
    (0)

  5. #65
    Player

    Join Date
    Aug 2017
    Location
    Ul'dah
    Posts
    2,057
    Quote Originally Posted by AlexanderThorolund View Post
    snip
    Seems like a nerve was touched. My point still remains. Generally, you'll know when you have new players in a run when you get a bonus message. I'm not referring to those runs, because I'll help out when I can if I see a bonus message. And notice I did not include the Crystal Tower or Void Ark raids. Those, I can understand because a lot of players coming in now rushed through ARR and HW to be able to access SB. I don't mind that. This is not being condescending...this is me sharing an opinion that others have that I agreed with, and have decided to openly share.

    I am not suggesting that all casual players are bad, only a general huge portion. And I did ask why it appears that way, and many players here have shared their thoughts, which I respect and understand. Visual indicators, camera issues, monitor resolutions, spacing out...yes, I can understand that. I wonder, though, if that applies to whole parties? What is the reason when it happens to an entire party? Not talking about back in October - talking about now, when you don't have a bonus message for new players.
    (1)
    Last edited by KaivaC; 01-08-2018 at 11:35 AM.

  6. #66
    Player
    Tridus's Avatar
    Join Date
    Jun 2017
    Location
    The Goblet
    Posts
    1,510
    Character
    Cecelia Stormfeather
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by KaivaC View Post
    Generally, you'll know when you have new players in a run when you get a bonus message.
    You don't reliably get bonus messages in Rabanastre for some reason.
    (1)
    Survivor of Housing Savage 2018.
    Discord: Tridus#2642

  7. #67
    Player

    Join Date
    Aug 2017
    Location
    Ul'dah
    Posts
    2,057
    Quote Originally Posted by Tridus View Post
    You don't reliably get bonus messages in Rabanastre for some reason.
    No? That's surprising. Hmm... I wonder if that's intentional though, given Hashmals current reputation.
    (0)

  8. #68
    Player
    Slirith's Avatar
    Join Date
    Aug 2013
    Posts
    941
    Character
    Astarotte Niuhali
    World
    Balmung
    Main Class
    Dancer Lv 100
    Terrible arena color and orange AoE markers get me every time
    (0)

  9. #69
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,991
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    I'm sorry but I'd have to disagree that it being "too 1-shotty" is a bad thing.
    My opinion is that if a fight has to rely on 1-shots to be difficult, it's not well designed. So yeah, I'd say it's a bad thing, personally.

    Other fights don't punish mistakes nearly enough and when a fight does you get people complaining that it should be like every other fight. Vuln stacks don't punish anyone unless you get like 3 or 4. Before that? People generally shrug it off and leave it to healer to top them up.
    This is very dependent on the fight. I know in O2S when my group was struggling to begin to consistently win it, the healers were complaining about people who would take even one vuln stack because that often meant the people on the lower side of HP would end up just being 1-shotted by Gravitational Wave (or whatever that regular room-wide attack is called). It already hurts enough without any stacks.
    (0)

  10. #70
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Fynlar View Post
    My opinion is that if a fight has to rely on 1-shots to be difficult, it's not well designed. So yeah, I'd say it's a bad thing, personally.
    Agree with this 100% One shot mechanics are generally a bad idea.
    (0)

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