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  1. #1
    Player

    Join Date
    Aug 2017
    Location
    Ul'dah
    Posts
    2,057

    Why do you fail at Hashmal?

    So...maybe I just want to know why in general, but why is Hashmal such a challenge for players? I don't get it. This late in 4.1, I don't understand why at least once a week (I think to run this twice), there's always terrible players. Even for casuals, this is sad. What's so difficult about staying with your alliance? What's so hard about doing your rotation on the sandspheres so they don't wipe out the whole alliance?

    Better yet, what's so hard about running to the side that doesn't have Hashmal's flaming arm? Hello, if you see a vast majority of players running to one side, why are you just standing there, staring at them as if Raubahn's about to chop you in half like that one Lala?

    Or the towers? My god, the towers. I've seen them wipe whole alliances multiple times in the same run. I know I've said that in general, the casual player base is...not that good. I want to take back those words...

    ...but no, the casual player base in general really isn't that good. Mayhaps a representative of this player base can explain things to me?
    (18)

  2. #2
    Player
    Aomine1992's Avatar
    Join Date
    Aug 2015
    Posts
    829
    Character
    Daiki Sejuro
    World
    Behemoth
    Main Class
    Summoner Lv 80
    The same reason they still fail at ozma and scathach (however you spell it)
    (6)

  3. #3
    Player
    BillyKaplan's Avatar
    Join Date
    Dec 2015
    Posts
    2,913
    Character
    Lho Polaali
    World
    Moogle
    Main Class
    Conjurer Lv 23
    The problem I find with Hashmal is actually a good reason why Savage should be kept away from 24 people - I'm not even talking about players who lack in skill, I'm talking about how many of his mechanics can easily wipe you. A single player didn't stack with his party during orbs and got the stacking marker? You wipe that other party because they got two markers. Everyone do stack to avoid Earth Hammer or in the safe half of the arena during his cleave? Congratulations you need to run away from ground markers or the player markers on you, and not everyone spreads in time or correctly. You might even know the mechanic and have survived it before but if that other person next to you started running in the same direction and latency didn't let either of you break away in time, or you both broke to the other direction, congratulations, you're both dead, and you're both healers, maybe even the same party's. It's a fight that pits you against the worst RNG of all - other players.
    (13)

  4. #4
    Player
    Sekkei's Avatar
    Join Date
    Mar 2016
    Location
    Gridania
    Posts
    243
    Character
    Athanasios Seiun
    World
    Excalibur
    Main Class
    Ninja Lv 70
    Don't forget all the healers standing in front of his face along with the main tank that's about to eat a Rock Cutter. Watching bodies become dominoes is always reassuring...
    (3)

  5. #5
    Player
    DeaconMoore's Avatar
    Join Date
    Sep 2017
    Posts
    575
    Character
    Deacon Moore
    World
    Mateus
    Main Class
    Summoner Lv 79
    Quote Originally Posted by KaivaC View Post
    Better yet, what's so hard about running to the side that doesn't have Hashmal's flaming arm? Hello, if you see a vast majority of players running to one side, why are you just standing there, staring at them as if Raubahn's about to chop you in half like that one Lala?
    The Mothmen are real, that's why.
    (1)

  6. #6
    Player

    Join Date
    Aug 2017
    Location
    Ul'dah
    Posts
    2,057
    I just don't get it. Like, forget about the towers, I swear during the run today, pretty much an entire alliance got wiped by the time the golems spawned. It wasn't even the towers - they couldn't kill their sphere in time. I've seen this even when alliances all stack together properly...I don't get it to be honest.
    (2)

  7. #7
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Hashmal is a weird one.

    On an individual level, the mechanics aren't hard at all, it's entirely an attentiveness check. Has he just jumped? Be nearish the middle and ready to run to the safe side. ControlTower? Be near your marker. People who can't handle these things with some vague semblence of consistency shouldn't even be in the instance if you ask me =/

    In honesty, the ground markers after earth hammer leading into adds aren't especially problematic, if the group wipes there, they deserve to as you generally only have yourself to blame if you die at that point.

    A tip: if you get trapped, just hang on the edge and find a single non stacked marker to eat, it's not pretty but you'll survive, just be sure to get back in range of your healer afterwards to get topped up before the golem aoe starts hitting hard.

    The 3 stack markers during the orbs are more annoying as it's easily to get wiped through no fault of your own and that's likely the only thing I'd change about the encounter TBH.

    Another Tip: This is also very survivable with calm heads. If you get the stack marker, do the right thing for your team and just run out with it IMO. Alternatively, if the markers are on other people and they aren't moving around, angle yourself on the edge of one of the markers to the opposite side of the other, 4 people will survive the stack with barriers (and maybe even without) np and it's entirely possible to get through unscathed as long as both markers aren't stacked tight.

    Honestly, the thing that annoys me the most is when you see people repeatedly run into the unsafe edge for the dive, I can often save 2 people from that mechanic if Rescue is up, but not if they're not even in range =/

    Frankly, the biggest problem I have with Rabanastre is that the difficulty falls off so massively after Hashal, the last 2 bosses are genuinely difficult to wipe to IMHO which leads to the sort of complacency we see on the first pair.
    (22)
    Last edited by Sebazy; 01-07-2018 at 04:56 AM. Reason: Formatting for readability.
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  8. #8
    Player
    SilverObi's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    1,028
    Character
    Kissa Kotele
    World
    Balmung
    Main Class
    Red Mage Lv 90
    Need to vent? Put it here:
    http://forum.square-enix.com/ffxiv/t...ry.-Let-s-vent.

    I've seen that fight fall apart due to one person running to the wrong spot and causing disaster dominoes
    (3)

  9. #9
    Player
    Alestorm's Avatar
    Join Date
    Mar 2016
    Posts
    1,085
    Character
    Oraina Fhey
    World
    Coeurl
    Main Class
    Red Mage Lv 90
    The most common reason is it is a positioning fight. Since there is a level of RNG for where the pillars drop and what half of the map will be instant death when he does his dash; you can't learn the mechanics as easily as the other bosses. That and all the havoc people also are out of place when the orbs spawn and are afraid to run through the bleeds to get where thy're needed.
    (2)

  10. #10
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    It stems from the poor difficulty scaling this game offers. These players can easily get away with ignoring mechanics in virtually every dungeon and MSQ, thus they don't think it'll be an issue. That's why you begin seeing such an enormous decline the higher up people climb. You actually have to pay attention.
    (11)

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