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  1. #1
    Player
    gumas's Avatar
    Join Date
    Jun 2016
    Posts
    1,314
    Character
    Rawon Special
    World
    Tonberry
    Main Class
    Bard Lv 100

    am i the only one who really want more "human size" epic boss fight?

    maybe because i play too much RPG or i just bored with it but, giant enemy boss fight didnt give me that "impact" anymore, sure it worked 1-3 times but over and over?

    i actually had more fun when the story unfold and put me into "human size" enemy boss like estinien back in vanilla or zenos in SB, i actually got goosebumps when i fight zenos in Ala Mhigo DG, when the fight is over and zenos run to backyard, i though we going to have an epic story mode one on one boss fight as finale.

    but instead we got the usual giant enemy boss which bumped me out.
    (2)
    Last edited by gumas; 01-07-2018 at 12:33 AM.

  2. #2
    Player
    Belhi's Avatar
    Join Date
    Feb 2015
    Posts
    3,016
    Character
    J'talhdi Belhi
    World
    Bismarck
    Main Class
    Conjurer Lv 90
    Variety is the spice of life. Honestly I think a mix is good. Human sized bosses are often problematic for raids due to it being harder to track them under all the players but in dungeon fights and such they can be pretty cool. The last boss of Doma Castle was another example I think.
    (1)

  3. #3
    Player
    Cilia's Avatar
    Join Date
    Sep 2013
    Location
    The Hermit's Hovel
    Posts
    3,698
    Character
    Trpimir Ratyasch
    World
    Lamia
    Main Class
    Gunbreaker Lv 100
    As an MMO, major fights are designed around having a party since no one class can do it all (tanks can take a lot of punishment, but can't heal themselves and have below-average damage output; damage dealers can dish out a lot of punishment, but can't take much or heal themselves; and healers can heal themselves, but can't deal too much damage or take much punishment). While individual class battles are easy to design and balance, a storyline boss that everyone fights regardless of class would be a nightmare to implement while still making it challenging.

    Case and point: during my short time playing Star Wars: The Old Republic, I had a very rough go of many of the storyline bosses.
    Each class had its own storyline and act bosses, which was cool. The problem was that each class also had two (maybe three?) specs, and the story act bosses were tuned only for one specific spec. This made some of the act bosses an utter nightmare if you weren't using the tuned-for spec; maybe it's just because I suck, but I absolutely could not defeat the Jedi Knight Act 1 boss (tuned for tank, played as DPS) and had to resort to kiting the Sith Inquisitor Act 1 boss (tuned for ranged DPS, played as melee DPS) for a win.


    You'd get very much the same problem with a solo boss here. The "Brilliant Conviction" buff does allow for these sorts of fights, but in my experience it makes them laughably easy if they're intended to be won.

    So... the big bosses that 4 - 24 people can see are just a necessity of the genre, I suppose. Even Zenos is bigger than just about any player character (due in part to his armor making him look fat, but I digress).
    (4)
    Trpimir Ratyasch's Way Status (7.3 - End)
    [ ]LOST [ ]NOT LOST [X]TRAUNT!
    "There is no hope in stubbornly clinging to the past. It is our duty to face the future and march onward, not retreat inward." -Sovetsky Soyuz, Azur Lane: Snowrealm Peregrination

  4. #4
    Player Theodric's Avatar
    Join Date
    Sep 2013
    Posts
    10,051
    Character
    Matthieu Desrosiers
    World
    Cerberus
    Main Class
    Reaper Lv 90
    Zenos doesn't look 'fat', though...
    (0)

  5. #5
    Player
    Lauront's Avatar
    Join Date
    Jul 2015
    Location
    Amaurot
    Posts
    4,449
    Character
    Tristain Archambeau
    World
    Cerberus
    Main Class
    Black Mage Lv 90
    Lmao

    Someone hasn't seen many fat people.
    (0)
    When the game's story becomes self-aware:


  6. #6
    Player Theodric's Avatar
    Join Date
    Sep 2013
    Posts
    10,051
    Character
    Matthieu Desrosiers
    World
    Cerberus
    Main Class
    Reaper Lv 90
    Zenos' physique is similar to his father's build. They both wear armour, too, though it's clear they're heavily muscled with broad shoulders, a beefy chest and thick limbs. Even Cid, who is rather short for a Pureblood Garlean is possessed of thick muscles.
    (4)

  7. #7
    Player
    Keever's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    145
    Character
    Lyon Polnareff
    World
    Ultros
    Main Class
    Paladin Lv 70
    Has the Garlean devil's advocacy gotten so strong that you're gonna make a fuss about someone making a passing comment about a character's extreme bulkiness?



    Zenos' posterior is pretty darn big. (Image from Reddit)
    (5)

  8. #8
    Player Theodric's Avatar
    Join Date
    Sep 2013
    Posts
    10,051
    Character
    Matthieu Desrosiers
    World
    Cerberus
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Keever View Post
    Has the Garlean devil's advocacy gotten so strong that you're gonna make a fuss about someone making a passing comment about a character's extreme bulkiness?
    Now, now - let's not blow things out of proportion or resort to false conspiracy theories! It was a passing correction at most.
    (1)

  9. #9
    Player
    Keever's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    145
    Character
    Lyon Polnareff
    World
    Ultros
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Theodric View Post
    It was a passing correction at most.
    Three posts in a row about that single issue, from two posters. Sure.

    Quote Originally Posted by Theodric View Post
    Now, now - let's not blow things out of proportion or resort to false conspiracy theories!
    Blowing things out of proportion is what you're doing by accusing me of "conspiracy theories". Holy Dickens.
    (2)

  10. #10
    Player
    zuzu-bq's Avatar
    Join Date
    May 2015
    Posts
    901
    Character
    Zuzu Belloq
    World
    Behemoth
    Main Class
    Black Mage Lv 100
    Designing those kind of suck because the combat limits itself on party positioning for possible spread and stack mechanics while being possibly frustrating to melees due to target's small circle and potential boss movements and spins. On top of that you kill most if not any freedom to make visual queues from the boss for attack predictment. All this in a boss you're supposed to fight over and over and die a lot before killing it would probably frustrate people. You see a lot of smaller targets on raids and trials to be just fodder for AoE or being one single enemy with a slightly bigger target circle than their model. You also see many clearly human sized enemies scale up in the whole game to force their circle to be bigger.

    Having those enemies limited to Story dungeons and instances is a good way of still having them on the game but not making the downside of this type of enemy to be too present.

    On top of that, the epicness of an enemy is usually brought by their setup that can happen inside the fight of the story itself. The Bahamut prime is just a fraction of the size of the big one but the whole story of the Coil and the Calamity makes even that small version of him to be threatening. Zenos had a whole expansion to sell out how dangerous he is that pays off on the ends of the 4.0 MSQ. The encounter at the end of the Doma castle has a somewhat nice build up that many people either didn't care or were too angry on the Great Raubahn wall to understand how actually frightening that was in the concepts of the story (the 4.0 MSQ not being very good also didn't help much) and it was a foreshadow of what was to come. The sense of epicness is built on the storytelling that comes before or during a fight. The sense of non-epicness on most of the human sized bosses is at mostly fault of the lack of it.
    (1)
    Last edited by zuzu-bq; 01-11-2018 at 03:40 AM.

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