Just gonna leave this here..
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Just gonna leave this here..
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Oh wow so that’s an official no I guess
To be honest, RDM is a shell of what it could be. It's RDM in appearance but it doesn't bring to the table RDM staples like En-Spells and the like. The RDM rotation is laughably simple compared to other jobs and, if im honest, I feel like SE will make BLU in the same vein:
You have spells named after monster abilities, but the game "teaches" you these spells in instance fights where you pretty much have to learn it. But also if i'm honest, I think that something along those lines is all this community wants.
Hmm... maybe an artificially created soulstone that allows the user to acquire abilities from essence from fallen enemies? And your quest NPC is the mad scientist that created it that keeps sending you off to fight monsters for research? And job quests that involve having to deal with the people hunting said scientist? Maybe make this mad scientist a short red haired girl named Washu... >.> *shrug*To be honest, RDM is a shell of what it could be. It's RDM in appearance but it doesn't bring to the table RDM staples like En-Spells and the like. The RDM rotation is laughably simple compared to other jobs and, if im honest, I feel like SE will make BLU in the same vein:
You have spells named after monster abilities, but the game "teaches" you these spells in instance fights where you pretty much have to learn it. But also if i'm honest, I think that something along those lines is all this community wants.
If showcasing my concept for Blue Mage on these forums taught me anything, it's that no, that's not what the majority of this community wants. They want that detail-for-detail Blue Mage exactly like how it was in XI.
This is why Yoshi is so opposed to bringing Blue Mage into the game. What the people calling for it want is just vastly too unrealistic with how the game actually works, and he knows that better than anyone.
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