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Thread: Blue mage pls

  1. #21
    Player
    Joe777's Avatar
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    Kugane
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    Joe Ultima
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    Coeurl
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    Rogue Lv 70
    Quote Originally Posted by VanilleFang View Post
    Uh.. I wasn't attacking anyone. I was asking a question. And sorry but general consensus is that the most efficient way to play FFVIII is either Aura everyone or have everyone had low HP because casting magic is a waste and LBs blow any other form of damage out of the water.

    And I wasn't arguing viability. I was just saying that generally Blue Mages take a lot of effort for essentially what you can get in other jobs.
    Yeah I know constant LBing in FF8 is good to do lol it's just the principle of the matter. Also the allure of the Blue Mage is its versatility. It has more variety available to it rather than a few things it specializes in, all the while not losing potency for it overall. Also much of what it has is actually unique, and sometimes better than what other jobs get. Examples: Mighty Guard, White Wind (when the rest of the party is low HP and the Blue Mage is not, also a combo with a proper healer as if the whole party is hurt the healer can heal the Blue Mage who can then White Wind the party. White Wind sucks in terms of usability in FF Explorers though, but it makes a good Crystal Surge proc spell lol), and Bravely Default Vampire gets spells like Firaja and Aeroja. Also Quina got Auto-Life in FF9, which outside of equipping that support ability with magic stones was the only way to grant the status in that game, also the only way to renew it once it activated.
    (0)
    Guildmaster of Power With Numbers (PWN) on Coeurl in Aether.

  2. #22
    Player
    Alacran's Avatar
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    Maeror Montealvo
    World
    Sargatanas
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    Dark Knight Lv 100
    Quote Originally Posted by RitsukoSonoda View Post
    Dark knight being a tank isn't really that big of a change. Even when designed for damage output they were still tanky with high VIT and heavy armor. When not utilizing job skills to optimize damage DRK in FFXI was actually only second to PLD in regards to base defense due to armor available and VIT. Ninja in FFXI was actually designed initially as a damage dealing job. Players chose to use it as a tank after discovering how useful utsusemi was. Hence why NIN doesn't have that spell now most likely.
    Dark Knight was my main in FFXi (quit just before Abyssea). Like many i was taken aback when it was unveiled as a Tank for FFXIV. In time i adjusted to change and enjoy it much more. While i freely admit to being only a sub par Tank myself, i am very happy with how it was designed in FFXIV.

    My point was that, what was done in FFXI need not be the standard for Blue Mage. The team need not shoe in some gameplay mechanic not suited for FFXIV from FFXI. The Blue Mage job as a whole is very popular to the series and if done well, any new system made for it could be well received.
    (1)

  3. #23
    Player
    dinnertime's Avatar
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    Aurelius Lyon
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    Balmung
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    Summoner Lv 90
    They can always go outside of tradition with Blue Mage.

    Let's use Dark Knight for example. It doesn't have the same HP sacrifice gimmick as any other Dark Knights in FF, it wasn't even fit to be a tank because of that ability but all of it is ignored for this version except the aesthetic and recurring skill names, and nobody bats an eye. People like it.

    I can see them giving Blue Mage the similar treatment.
    (2)

  4. #24
    Player
    SenorPatty's Avatar
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    Vice Shark
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    Coeurl
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    Samurai Lv 100
    The core issue of BLU right now is the versatility that BLU offered in past games vs what will actually be in the game and I fear the latter will not be a good representation of the former.

    To expand on what I mean, if we look already at the cross role skills, the choice is illusionary. No healer worth their salt will leave Esuna off their hotbar in the same way Tanks won't go without rampart. Translate that to the BLU and the job won't have that same versatility its known for. I can already foresee a lot of "They put that skill in but not the other." and "How come there's not more skills we can pick from BLU". There maybe some iconic monster skills that may make the cut but at the end of the day, the job will see more shackles in terms of what it can do because of the role it will be given and the limits imposed so its not cast aside because of the ultimately "there's only one way" to play BLU.

    I really want the job to come but I just can't help but feel it will clash with what makes it iconic: versatility.
    (3)
    Quote Originally Posted by Rein_eon_Osborne View Post
    Healing DRK is literally... the same since ShB. The reason why people think it's a meme to heal nowadays because DRK receives very little to no buff to their sustainability vs 3 other tanks getting something useful. If you're capable of healing DRK back in ShB (or any tanks), then you'll heal EW DRK just fine.

  5. #25
    Player
    Joe777's Avatar
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    Joe Ultima
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    Coeurl
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    Rogue Lv 70
    Quote Originally Posted by SenorPatty View Post
    The core issue of BLU right now is the versatility that BLU offered in past games vs what will actually be in the game and I fear the latter will not be a good representation of the former.

    To expand on what I mean, if we look already at the cross role skills, the choice is illusionary. No healer worth their salt will leave Esuna off their hotbar in the same way Tanks won't go without rampart. Translate that to the BLU and the job won't have that same versatility its known for. I can already foresee a lot of "They put that skill in but not the other." and "How come there's not more skills we can pick from BLU". There maybe some iconic monster skills that may make the cut but at the end of the day, the job will see more shackles in terms of what it can do because of the role it will be given and the limits imposed so its not cast aside because of the ultimately "there's only one way" to play BLU.

    I really want the job to come but I just can't help but feel it will clash with what makes it iconic: versatility.
    To be fair, most of all the Blue Magic we've seen in other games was attack magic anyway. Red Mage managed to condense its essence into 1 job so I don't see why Blue Mage cannot. Unless SE changes the names or entirety of limit breaks Mighty Guard is out so give Blue Mage White Wind and a buff and make the rest attacks.
    (1)
    Guildmaster of Power With Numbers (PWN) on Coeurl in Aether.

  6. #26
    Player Dualgunner's Avatar
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    Gridania
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    Lilila Lila
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    Coeurl
    Main Class
    Machinist Lv 80
    I still feel Blue Mage could be a good concept for a vengeance based tank.
    (0)

  7. #27
    Player
    KokonoeAiyoko's Avatar
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    Aug 2013
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    Character
    Pomf-pomf Footahnaree
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    Balmung
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    Scholar Lv 80
    Quote Originally Posted by Ramath View Post
    Don't kid yourself. BLU did not work well in XI. There were only an extremely limited number of spells you actually used. The rest were only used for unlocking traits. The rest, never used at all. SE just got done with their attempt at pruning unused abilities, and you want to add more?!

    Second, again, don't kid yourself. Choice in an MMO is a lie and a myth. The playerbase will find the most optimal combination of a spell list, making any other combo a source for elitists to talk down to anyone else. The players wi then complain that X spell is too weak, and never used, etc etc etc...

    The truth is that Yoshi, while not percect, knows a whole lot more about game design than 99.9% of these self-proclaimed armchair devs. They have no idea what they are talking about, completelg clueless to the fact they don't even know what they are asking for.
    Uh... What? You do realize that's just how Blue Mage is, right? You're suppose to have a myriad of abilities even if they don't fit the situation just like it has been in every single game it's been in. That's what makes the job fun, and no, I don't know what time period you played FFXI in but BLU has plenty of abilities and builds to where you could be a melee user, a spellcaster, or even a hybrid of sorts.
    (6)

  8. #28
    Player
    Rosalynd's Avatar
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    Elrica Edoras
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    Gilgamesh
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    Dark Knight Lv 100
    Everyones all up for blue mages and i'm just here waiting for a mage who uses darkness as an element. =\

    Gimme a witch or something SE!
    (0)

  9. #29
    Player
    Enla's Avatar
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    Crushing Fatigue
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    Balmung
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    Scholar Lv 70
    Quote Originally Posted by Rosalynd View Post
    Everyones all up for blue mages and i'm just here waiting for a mage who uses darkness as an element. =\

    Gimme a witch or something SE!
    Necromancer was an old FF job that would fit the bill. Time Mage didn't quite have 'darkness' but it had all the gravity spells as well.
    (0)

  10. #30
    Player
    Kazrah's Avatar
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    Nonni Brilante
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    Moogle
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    Paladin Lv 60
    Quote Originally Posted by KokonoeAiyoko View Post
    Uh... What? You do realize that's just how Blue Mage is, right? You're suppose to have a myriad of abilities even if they don't fit the situation just like it has been in every single game it's been in. That's what makes the job fun, and no, I don't know what time period you played FFXI in but BLU has plenty of abilities and builds to where you could be a melee user, a spellcaster, or even a hybrid of sorts.
    And in a game where the jobs have hard-defined roles, that will never work in XIV, hence why Yoshi has openly stated that it will never exist in the game.

    If Blue Mage were to ever be implemented in the game, it would have to be forced into being either a tank, a melee DPS, or a caster DPS (slim chance of it being a healer). It would also have to learn spells the same way as every other job does due to how unrealistic it would be in a proper MMORPG (XI was anything but) to learn spells the way it did in XI.

    Quote Originally Posted by Rosalynd View Post
    Everyones all up for blue mages and i'm just here waiting for a mage who uses darkness as an element. =\

    Gimme a witch or something SE!
    Black Mage is still the "dark caster", with necromancers being considered as Black Mages on steroids. Fun lore for it too.
    (1)
    Last edited by Kazrah; 01-07-2018 at 07:18 PM.

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