


As you say, no mages truly access magic derived specifically from darkness/ Void. However Dark Knights do bring Voidal magics to bear in combat. Unfortunately more detailed information is yet to be released (something i hope is remedied in 5.0 Dark Knight job story line).Still no actual Darkness magic though, just generic fantasy mage with sinister clothes and being the victim of close minded white magic users being essentially racist.
Saying a black mage fits the bill of say, a witch, is like saying a summoner fits the bill of blue mage because they can use some abilities based off "summon" enemies.
Below are some abilities and skills as described in the Encyclopedia Erozea. Some names and skills have different names.
Dark Knight - Dark Arts [ref: 239]
Fueled by the darkness from within ,the dark knight employs these techniques to lend an arcane edge to the blows of her greatsword. Though known for their disdain for shields, the fighting style of the earliest dark knights was nevertheless built upon mundane swordplay, and it was not until several centuries later that one of their order first unlocked the secrets of the dark arts.
Dark Knight - Darkness [ref: 239]
Arising from the fear and wrath within the dark knight’s own soul, this shadowy flame feeds greedily on her body’s aether, its Stygian fires coursing through her blade and fueling her eldritch arts. But as ever, such power comes with a price: should the dark knight lose control over this darkness, she will be consumed in a backlash of entropic energies.
Dark Force
By infusing a vast well of aether with her own inner darkness, the dark knight forms arcane barriers of impregnable midnight. The sight of liquid shadow pouring from a sky torn open by this otherwise benevolent technique is commonly described as “unsettling”.
Unleash
Releasing his pain and rage upon nearby foes, the dark knight manifests an inky black circle of spikes on the ground around him. All those caught in its thorns are struck by unreasoning terror, and an irresistible need to claw away at its source.
Living Dead
This dark art allows the practitioner to continue fighting through the most heinous of injuries, and exhibit an immunity to pain usually attributed to the shambling undead. Though undeniably effective, abandoning one’s corporeal form to negative energy in this manner, however briefly, is an act fraught with mortal peril.



We need to find what shirt would be representative of Blue Mage.
Suggestion for Blue mage weapon Sword Whip, possibly paired with another.
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Last edited by Alacran; 01-07-2018 at 07:34 AM.



Aye, that is indeed Haseo The Terror of Death.
http://dothack.wikia.com/wiki/Haseo#1st




In order to do blue mage justice you'd have to learn your spells via grinding enemies and let's face it, how many people aside from the die hard progression minded people are actually going to bother grinding to get their entire kit? Having your spells just given to you via quest negates the entire point of the class as well so that's not a viable workaround.
I'm fairly casual and I loved that part from XI.In order to do blue mage justice you'd have to learn your spells via grinding enemies and let's face it, how many people aside from the die hard progression minded people are actually going to bother grinding to get their entire kit? Having your spells just given to you via quest negates the entire point of the class as well so that's not a viable workaround.




As am I and I love Blue Mage to /death/ from the single player titles in the series. However I can also just as easily see someone who is just leveling the class normally not wanting to put any extra time into finding all the skills needed for their kit. Especially when it's the only class that would require that. I can also easily see people queueing up for content with only their base skill set, wondering why they haven't gotten anything more substantial but not overly concerned by it. It's frankly a recipe for disaster, especially in a game like this where most content is by the book. Either you implement it like it was in ever other title in the series and cause massive issues with the people who /aren't/ familiar with it's set up or who aren't willing to track down every skill - or you design it like every other class in the game and cause it to frankly lose the very thing that makes Blue Mage unique. It's a no win situation.
Last edited by Enla; 01-07-2018 at 02:57 PM.
If they did this, I would assume quests would send to instanced fight to get specific skills and instruct you to bunt around for more skills. Perhaps have a log to show what skills are missing.



Why is it that so many feel that Blue Mage would have so many similarities to it's FFXI predecessor? They broke the mold with Dark Knight, Ninja is not a Tank, Red Mage can do allot but it's not exactly what it was in FFXI, so why is it we would have to hunt down spells from beasts? It could be that Garlemald engineered a new job and have it's skills and resource be Ceruleum, be more magitek than beast themed.
Perhaps Thavniaran alchemy could be the source of a Blue Mages power. Hunt down the target, get a sample of blood and mix it to gain a new skill. Rinse repeat for following job quest, progressively hunting more powerful marks to gain more fantastic abilities, each enemy revealing a bit of story as to why this certain monsters attributes are ideal for the base of a new skill.
If i can come up with half plausible variants of Blue Mage, i'm sure SE already has an idea of how to implement a far more fleshed out story/ play experience.
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