I'm fairly casual and I loved that part from XI.In order to do blue mage justice you'd have to learn your spells via grinding enemies and let's face it, how many people aside from the die hard progression minded people are actually going to bother grinding to get their entire kit? Having your spells just given to you via quest negates the entire point of the class as well so that's not a viable workaround.
Lucille Wallace deserves a Matts Cap.
As am I and I love Blue Mage to /death/ from the single player titles in the series. However I can also just as easily see someone who is just leveling the class normally not wanting to put any extra time into finding all the skills needed for their kit. Especially when it's the only class that would require that. I can also easily see people queueing up for content with only their base skill set, wondering why they haven't gotten anything more substantial but not overly concerned by it. It's frankly a recipe for disaster, especially in a game like this where most content is by the book. Either you implement it like it was in ever other title in the series and cause massive issues with the people who /aren't/ familiar with it's set up or who aren't willing to track down every skill - or you design it like every other class in the game and cause it to frankly lose the very thing that makes Blue Mage unique. It's a no win situation.
Last edited by Enla; 01-07-2018 at 02:57 PM.
If they did this, I would assume quests would send to instanced fight to get specific skills and instruct you to bunt around for more skills. Perhaps have a log to show what skills are missing.
Why is it that so many feel that Blue Mage would have so many similarities to it's FFXI predecessor? They broke the mold with Dark Knight, Ninja is not a Tank, Red Mage can do allot but it's not exactly what it was in FFXI, so why is it we would have to hunt down spells from beasts? It could be that Garlemald engineered a new job and have it's skills and resource be Ceruleum, be more magitek than beast themed.
Perhaps Thavniaran alchemy could be the source of a Blue Mages power. Hunt down the target, get a sample of blood and mix it to gain a new skill. Rinse repeat for following job quest, progressively hunting more powerful marks to gain more fantastic abilities, each enemy revealing a bit of story as to why this certain monsters attributes are ideal for the base of a new skill.
If i can come up with half plausible variants of Blue Mage, i'm sure SE already has an idea of how to implement a far more fleshed out story/ play experience.
Dark knight being a tank isn't really that big of a change. Even when designed for damage output they were still tanky with high VIT and heavy armor. When not utilizing job skills to optimize damage DRK in FFXI was actually only second to PLD in regards to base defense due to armor available and VIT. Ninja in FFXI was actually designed initially as a damage dealing job. Players chose to use it as a tank after discovering how useful utsusemi was. Hence why NIN doesn't have that spell now most likely.
Don't rule Blue Mage out just yet, it is still very possible for it to happen. Blue Mage doesn't have to have all Blue Magic only, just look at Red Mage with its fencing attacks. Also as far as learning Blue Magic: easily scripted into quests to learn new abilities.
Let us also not forget the subtle hint that Blue Mage is not forgotten: The Red Mage Minion's tooltip
P.S. I expect when we do get Blue Mage it will be a DPS job.
I'm just curious... what game(s) is/are people playing where Blue Mage is awesome or useful? As far as I can recall the best Blue Mage was probably Quistis because of Degenerator and Shockwave Pulsar. Every other game the Blue Mage may seem interesting in theory but is generally not worth the hassle.
Quistis used Blue Magic as a Limit Break. That hardly constitutes a case here since you'd have to stay near death and hope for it to proc during her next turn or spam pass while no one else is ready to force a proc. Besides, what makes you think Blue Magic needs to be anything? FF games are easy enough that anything can be viable. Your opinion is noted but that is all it is: an opinion. Personally, Blue Mage is my favorite caster class in the series. FF5, FF7's Enemy Skill, Quina, and the Vampire job in Bravely Default were all good.I'm just curious... what game(s) is/are people playing where Blue Mage is awesome or useful? As far as I can recall the best Blue Mage was probably Quistis because of Degenerator and Shockwave Pulsar. Every other game the Blue Mage may seem interesting in theory but is generally not worth the hassle.
If you really want a viable Blue Magic spell in terms of use, then how about Mighty Guard. 'nuff said.
P.S. Blue Magic is a bit underwhelming in FF Explorers compared to other FF titles, but still not bad.
Last edited by Joe777; 01-07-2018 at 04:51 PM.
Guildmaster of Power With Numbers (PWN) on Coeurl in Aether.
Uh.. I wasn't attacking anyone. I was asking a question. And sorry but general consensus is that the most efficient way to play FFVIII is either Aura everyone or have everyone had low HP because casting magic is a waste and LBs blow any other form of damage out of the water.Quistis used Blue Magic as a Limit Break. That hardly constitutes a case here since you'd have to stay near death and hope for it to proc during her next turn or spam pass while no one else is ready to force a proc. Besides, what makes you think Blue Magic needs to be anything? FF games are easy enough that anything can be viable. Your opinion is noted but that is all it is: an opinion. Personally, Blue Mage is my favorite caster class in the series. FF5, FF7's Enemy Skill, Quina, and the Vampire job in Bravely Default were all good.
And I wasn't arguing viability. I was just saying that generally Blue Mages take a lot of effort for essentially what you can get in other jobs.
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