And for the 1,087th time I've had to say this,This is exactly what it should be. This is also how it was in XI, but you didn't have to queue. You could simply decide with our party what your BLU would be doing and it was done provided u had the gear and the abilities.
In fact, this game IS CRYING OUT for something like this. Something where the player doesn't just go up in item level tier, but actually has to decide on the best equips and abilities for the role they want to perform. Sign me up.
Eorzea is NOT Vana'diel, and this game is NOT FFXI.
I know, it sucks, but they are two individual games, and that's something that should be respected.
Given that DF is reliant on defined roles in order for BLU to have the flexibility it had in FFXI it would have to be given a unique role tag that would prevent it from queuing via DF forcing players to only use it in pre-mades or PF for instanced content that isn't solo from quests.



Do you have any idea how incredibly hard that would be to balance? Not only that but the sheer number of abilities that would require would be staggering.
Not only that but choice in an MMO is basically an illusion. The community will theorycraft the hell out of every choice and come up with the best and most optimal set ups. Anything else would be seen as lesser. People already complain that parsers make people assholes (side bote: they don't) so what do you think something line this would do?
Which would never happen. That would lock BLU out of a lot of content while leveling.

Lucille Wallace deserves a Matts Cap.
Don't kid yourself. BLU did not work well in XI. There were only an extremely limited number of spells you actually used. The rest were only used for unlocking traits. The rest, never used at all. SE just got done with their attempt at pruning unused abilities, and you want to add more?!
Second, again, don't kid yourself. Choice in an MMO is a lie and a myth. The playerbase will find the most optimal combination of a spell list, making any other combo a source for elitists to talk down to anyone else. The players wi then complain that X spell is too weak, and never used, etc etc etc...
The truth is that Yoshi, while not percect, knows a whole lot more about game design than 99.9% of these self-proclaimed armchair devs. They have no idea what they are talking about, completelg clueless to the fact they don't even know what they are asking for.
Pretty much my sentiments on the matter. Even the concept I did nearly a year and a half ago was a shot in the dark compared to what devs would be able to cook up, but I was almost positive that it couldn't, wouldn't and rightfully shouldn't work like how it did in XI because of the reasons listed in Ramath's post.
Yoshi knows his game better than any of us ever will, and that's exactly why he has said repeatedly now that BLU will never be a thing.



Uh... What? You do realize that's just how Blue Mage is, right? You're suppose to have a myriad of abilities even if they don't fit the situation just like it has been in every single game it's been in. That's what makes the job fun, and no, I don't know what time period you played FFXI in but BLU has plenty of abilities and builds to where you could be a melee user, a spellcaster, or even a hybrid of sorts.Don't kid yourself. BLU did not work well in XI. There were only an extremely limited number of spells you actually used. The rest were only used for unlocking traits. The rest, never used at all. SE just got done with their attempt at pruning unused abilities, and you want to add more?!
Second, again, don't kid yourself. Choice in an MMO is a lie and a myth. The playerbase will find the most optimal combination of a spell list, making any other combo a source for elitists to talk down to anyone else. The players wi then complain that X spell is too weak, and never used, etc etc etc...
The truth is that Yoshi, while not percect, knows a whole lot more about game design than 99.9% of these self-proclaimed armchair devs. They have no idea what they are talking about, completelg clueless to the fact they don't even know what they are asking for.
And in a game where the jobs have hard-defined roles, that will never work in XIV, hence why Yoshi has openly stated that it will never exist in the game.Uh... What? You do realize that's just how Blue Mage is, right? You're suppose to have a myriad of abilities even if they don't fit the situation just like it has been in every single game it's been in. That's what makes the job fun, and no, I don't know what time period you played FFXI in but BLU has plenty of abilities and builds to where you could be a melee user, a spellcaster, or even a hybrid of sorts.
If Blue Mage were to ever be implemented in the game, it would have to be forced into being either a tank, a melee DPS, or a caster DPS (slim chance of it being a healer). It would also have to learn spells the same way as every other job does due to how unrealistic it would be in a proper MMORPG (XI was anything but) to learn spells the way it did in XI.
Black Mage is still the "dark caster", with necromancers being considered as Black Mages on steroids. Fun lore for it too.
Last edited by Kazrah; 01-07-2018 at 07:18 PM.

Still no actual Darkness magic though, just generic fantasy mage with sinister clothes and being the victim of close minded white magic users being essentially racist.
Saying a black mage fits the bill of say, a witch, is like saying a summoner fits the bill of blue mage because they can use some abilities based off "summon" enemies.
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