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  1. #1
    Player
    RichardButte's Avatar
    Join Date
    Mar 2011
    Posts
    1,107
    Character
    Richard Butte
    World
    Hyperion
    Main Class
    Machinist Lv 90

    Been gone a bit: is MCH still crippled by latency?

    I observed back when playing XIV some months ago that MCH was literally crippled by latency because it meant you couldn't get the maximum number of attacks off during an overheat if you simply lived too far away from the servers. Others confirmed this as well.

    Is this still the case or have they actually fixed that?
    (0)

  2. #2
    Player
    Kitfox's Avatar
    Join Date
    Nov 2011
    Posts
    1,113
    Character
    Lynn Nuvestrahl
    World
    Moogle
    Main Class
    Machinist Lv 90
    Still the same. But apparently there's nothing wrong with MCH, so working as intended? ¯\_(ツ)_/¯
    (6)

  3. #3
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,634
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Yes. Just like nearly all other DPS.
    (5)

  4. #4
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,489
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    Honestly they could easily fix it.
    They would increase the duration by 1 or 2 second and if that duration increase makes it too close from being able to weave a last gcd (creating a new standard) they could simply cap the number of gcd the debuff can take before detonating.
    If I'm right under perfect ping and play, it's 6 gcd. They could increase the duration to 12sec and make it detonate in the 6th gcd.
    You still have plenty of time to weave al' the ogcd.

    What do pro machinist think? I just play the job casually so might have missed something
    (3)

  5. #5
    Player
    zuzu-bq's Avatar
    Join Date
    May 2015
    Posts
    901
    Character
    Zuzu Belloq
    World
    Behemoth
    Main Class
    Black Mage Lv 100
    It's slightly more crippled by latency now.
    (1)

  6. #6
    Player
    CYBEReris's Avatar
    Join Date
    Sep 2017
    Posts
    14
    Character
    Eris Umberwell
    World
    Excalibur
    Main Class
    Machinist Lv 80
    It's definitely latency-dependent, but there are high-ping friendly alternative openers and rotations you can use that aren't -too- much worse than the most optimal but demanding ones. All the guides I've read have had them listed so they shouldn't be hard to find.
    (0)

  7. #7
    Player
    RichardButte's Avatar
    Join Date
    Mar 2011
    Posts
    1,107
    Character
    Richard Butte
    World
    Hyperion
    Main Class
    Machinist Lv 90
    Ugh, so which DPS class ISN'T latency crippled? RDM? BRD?
    (0)

  8. #8
    Player
    zuzu-bq's Avatar
    Join Date
    May 2015
    Posts
    901
    Character
    Zuzu Belloq
    World
    Behemoth
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by RichardButte View Post
    Ugh, so which DPS class ISN'T latency crippled? RDM? BRD?
    BLM and DRG are probably the least crippled by it. Every job is affected somehow though.
    On the other side of the coin RDM MCH NIN and BRD are highly affected by it. Unless you're playing over 150ms you shouldn't stress much about it (except for MCH :v).
    (0)

  9. #9
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,634
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by RichardButte View Post
    Ugh, so which DPS class ISN'T latency crippled? RDM? BRD?
    RDM can't even dualcast consistently at over 180 ms. Bard also double-weaves constantly, and in ways in which the procs to be spent in that weave will often go to waste unless spent within that precise gap.

    DRG at least has some 4 GCDs of double-weaves on the opener and a few scattered throughout between bursts, but at least these come at known timings and some of them can be delayed slightly if necessary. Warrior double-weaves infrequently but is painfully dependent upon even that single GCD gap instance thereof. Monk at any noticeable skill speed won't really allow you to double-weave, period, except during Riddle of Fire, so that's probably one of your best bets, alongside BLM.
    (3)

  10. #10
    Player
    zuzu-bq's Avatar
    Join Date
    May 2015
    Posts
    901
    Character
    Zuzu Belloq
    World
    Behemoth
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Shurrikhan View Post
    RDM can't even dualcast consistently at over 180 ms.
    Not entirely true. I play at 200ms and I can dualcast properly. The issue is that RDM relies on double weaves for a lot of things and the 1.5s GCD clip on themselves sometimes (same on MCH for Rapidfire).
    (1)

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