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  1. #11
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Hi Thug (and all),

    As a few people have stated, my key thing I want more than anything with the Food Revamp is:

    • Please display the Food Effects / Bonuses in the Item Description for everyone to see.
    It was an absolute joke in FF XI, and even moreso here in FF XIV, that Square never bothered to list the effects of Food in their descriptions.

    That one terrible decision has undermined Food and an *entire market / class* since the very beginning. Anyone playing Final Fantasy for the first time looking at the current food descriptions would be in the dark about what food did what.

    Why would anyone want to spend money (blindly) on Food if they have no idea what each Food item did?

    If they took the same philosophy of Food (currently) that they did with Equipment it'd be horrendous. Imagine blindly looking a Cobalt Cuirass and it showed NO Stats, but only said "Cobalt Cuirass is a prized work of the blacksmiths of La Noscea, shiny in its luster..."

    It would be ridiculous.

    With that one change (Displaying Stat Bonuses on Food), it would create a real market and industry for Culinarians and heck, it would enable Disciples of War/Magic, Gatherers and Crafters to actually want to sell random drops they get (like Raw Meats, Vegetables, Spices, Herbs) because there'd be demand for them by Culinarians because Food would actually sell.

    I know there was one Moderator post stating that the Food Stats would be listed (I think), so I remain hopeful that that is still the case with this Food Revamp that's coming.

    The other key factor is to make Food Bonuses less convoluted than the current system (which was overly complicated with "Optimal Hidden Stats" (that you needed your base statistics to be near (like get your "VIT as close as possible to 65" (random example)), and "Optimal Elemental Stats" (like getting your "Wind Element near 72" etc.).

    If they clean that up, and offer a variety of foods that actually are useful, it would kick start an interesting segment of the game that influences *all* character classes (Adventurers would use food far more actively for Combat (at all levels); Crafters would use food far more often to help with crafting; and Gatherers could use Food to help them with boosted bonuses as well).

    Here's to hoping we get some great improvements with Food!
    (5)
    Last edited by Kiara; 01-18-2012 at 02:23 AM.

  2. #12
    Player
    Julie's Avatar
    Join Date
    Nov 2011
    Posts
    18
    Character
    Ellie Suesswind
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by ThugHunter View Post

    Food Recipes
    making Knights bread, Sauerkraut and Shepherds pies over and over again for no EXP gain is getting a bit tired.
    I can't agree more, right now the recipe tree is such a mess. The most used dishes are from recipes around lv35 which is nonsense.

    So you're stuck to lvl on recipes which won't sell and just hurt your pocket even in the late lvls(which is already a big issue as culinarian as it is right now...making money other than black pearl tries or the above mentioned dishes is awful)
    (0)

  3. #13
    Player
    Delmontyb's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,335
    Character
    Brin Zalazar
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    I just want to be able to know how the food is going to effect me in game without having to go outside the game world to figure out what I need.

    Now, while I know what food I should be eating, this did take some time. So I hope that the changes also introduce what benefits the food has, and thus help drive the market. If you take the guess work out of food, then it's easier to buy and sell.

    I do love the idea about meals.
    (1)
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  4. #14
    Player
    ThugHunter's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    77
    Character
    Thuggly Wuggly
    World
    Excalibur
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Delmontyb View Post

    I do love the idea about meals.
    Me too, however it wasn't my idea, I saw it in another post as a suggestion, but that was all, I just took some time to think about it and flesh the idea out, I know SE won't buy the idea, but it may spark something other than the usual eat Meat for strength, Fish for Dexterity, Bread for Vitality etc.

    It means that we Culs will be forced to making a set type of food over and over again as thats all people will want to buy. I like liked the Meal idea as it means you can completely customise the stats you would get from food depending on the situation your facing, hell i'd even go for a diminishing effect on food the more courses you eat i.e.

    First course 100% effect
    Second course, reduces first courses effects by 50%
    Third course reduces second courses effects by 50%
    Third course remains at 100%

    So as in the OP you would receive:

    Defence +75
    VIT +3
    Att Power + 33
    STR + 2
    HP regen @ 2HP/sec
    MP +204

    Thus reducing the all over effect of the food, but still all in all better than just eating 1 food alone.
    (0)

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  5. #15
    Player
    Deli's Avatar
    Join Date
    Mar 2011
    Location
    Windurst!
    Posts
    1,339
    Character
    Deli Denkryst
    World
    Excalibur
    Main Class
    Goldsmith Lv 70
    I honestly don't know why's food lv should give different boost to stats. People should get the same effect if it's hamburger steak (ground beef smash together) or ruth's chris' steak.
    To me, the only benefit for different food lv gives different boost is high-lv culinarian can get better respect...maybe...
    I think all Cultinarian only player already hunger to death, so we don't need to worry about the survive-ability here. ^^:

    big Matsume's post is good, but these are for the new stats in 1.20?
    I still wonder why I didn't get any M. craft boost in attributes for Apple juice (L38 culinarian mnd 142 water 229). maybe it's hidden... no visual boost for my L48 or L50 crafters too.
    (0)
    Last edited by Deli; 01-18-2012 at 05:23 AM.

  6. #16
    Player
    Urthdigger's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,670
    Character
    Eyriwaen Zirhmusyn
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Perhaps instead of a meal system, they could just make certain food effects stack. Sorta like you could have a drink and a food in XI, except that they both give stats in this case.
    (0)

  7. #17
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Deli View Post
    I honestly don't know why's food lv should give different boost to stats. People should get the same effect if it's hamburger steak (ground beef smash together) or ruth's chris' steak.
    To me, the only benefit for different food lv gives different boost is high-lv culinarian can get better respect...maybe...
    I think all Cultinarian only player already hunger to death, so we don't need to worry about the survive-ability here. ^^:

    big Matsume's post is good, but these are for the new stats in 1.20?
    I still wonder why I didn't get any M. craft boost in attributes for Apple juice (L38 culinarian mnd 142 water 229). maybe it's hidden... no visual boost for my L48 or L50 crafters too.
    Think of it this way, in FFXI you had levels of food as well, for example:

    http://wiki.ffxiclopedia.org/wiki/Crab_Sushi >>> http://wiki.ffxiclopedia.org/wiki/Tuna_Sushi >>> http://wiki.ffxiclopedia.org/wiki/Squid_Sushi

    While there weren't levels attached to it, the effects as well as caps were designed to specifically work in level ranges.
    (2)

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