Hi Thug (and all),
As a few people have stated, my key thing I want more than anything with the Food Revamp is:
It was an absolute joke in FF XI, and even moreso here in FF XIV, that Square never bothered to list the effects of Food in their descriptions.
- Please display the Food Effects / Bonuses in the Item Description for everyone to see.
That one terrible decision has undermined Food and an *entire market / class* since the very beginning. Anyone playing Final Fantasy for the first time looking at the current food descriptions would be in the dark about what food did what.
Why would anyone want to spend money (blindly) on Food if they have no idea what each Food item did?
If they took the same philosophy of Food (currently) that they did with Equipment it'd be horrendous. Imagine blindly looking a Cobalt Cuirass and it showed NO Stats, but only said "Cobalt Cuirass is a prized work of the blacksmiths of La Noscea, shiny in its luster..."
It would be ridiculous.
With that one change (Displaying Stat Bonuses on Food), it would create a real market and industry for Culinarians and heck, it would enable Disciples of War/Magic, Gatherers and Crafters to actually want to sell random drops they get (like Raw Meats, Vegetables, Spices, Herbs) because there'd be demand for them by Culinarians because Food would actually sell.
I know there was one Moderator post stating that the Food Stats would be listed (I think), so I remain hopeful that that is still the case with this Food Revamp that's coming.
The other key factor is to make Food Bonuses less convoluted than the current system (which was overly complicated with "Optimal Hidden Stats" (that you needed your base statistics to be near (like get your "VIT as close as possible to 65" (random example)), and "Optimal Elemental Stats" (like getting your "Wind Element near 72" etc.).
If they clean that up, and offer a variety of foods that actually are useful, it would kick start an interesting segment of the game that influences *all* character classes (Adventurers would use food far more actively for Combat (at all levels); Crafters would use food far more often to help with crafting; and Gatherers could use Food to help them with boosted bonuses as well).
Here's to hoping we get some great improvements with Food!![]()