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  1. #1
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74

    We should be able to sell items we have used

    I know where the binding item mechanic is coming from, to prevent hackers from making a damage to the stolen account, but do we need this anymore?
    Its not like people are getting their accounts stolen all the time, it was the thing back then, today the problem is almost non existent and for all that long time i am playing mmorpgs i never seen or heard anyone being hacked by a stranger.

    To be honest, this mechanic is stagnating the game market, because if i am going up to levels and get better gear i cannot sell away my equipment i have been using for that long time, and that is going to junk or into materia. It is in fact hurting new players and their development, because items that are being used by few is expensive comparing to what could new player earn in the game from missions etc.
    Let it go, we no longer need it.
    (0)

  2. #2
    Player
    Krotoan's Avatar
    Join Date
    May 2013
    Posts
    3,591
    Character
    Krotoan Argaviel
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Nedkel View Post
    I know where the binding item mechanic is coming from, to prevent hackers from making a damage to the stolen account, but do we need this anymore?
    Its not like people are getting their accounts stolen all the time, it was the thing back then,
    I think it's supposed to be a gil sink. Not an antitheft mechanic. If you could trade around the same armor forever then people would never have to invest gil in more armor or mats. Removing equipment from the pool removes currency.
    (17)
    WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?

  3. #3
    Player
    Vidu's Avatar
    Join Date
    Jan 2014
    Posts
    3,993
    Character
    Vidu Moriquendi
    World
    Odin
    Main Class
    Bard Lv 90
    You fail to see that its also a mechanic to keep items "rare" - specially new glamour items, but also "endgame"-gear and leveling gear too.
    I'm a crafter, earning my money with crafting 320 gear atm - I would see a lot less if people could just re-sell their gear once they've replaced it with better items.
    Same goes for rare glamour-items - I crafted myself the new Thavnair-dress recently, worth about 15 million on my server atm. While I dont agree with how rare and expensive it is right now (please do something about the droprate of those mats...!) it would hurt the market if I could have just passed it on to my friends to use it for glamour aswell.

    You can turn your equip into materia, turn it in for GC-seals (given its not a white item or if its on demand for your daily crafting turn-ins) or sell it to a vendor.
    Yes, you'll make less money than you would if you could sell it on the marketboard right now - but how stable to you think those prices would be? Let me tell you: Not at all.
    At the launch of both expansions the market for the new leveling gear was a disaster for anyone who wanted to earn money from it - everyone was getting HQ crafted gear as quest-rewards and not everyone needed all of it. Items were sold off for as little as 2k, making it worthless to craft.

    This mechanic isnt stagnating the market, its keeping the market because its keeping a demand.
    You are not a crafter, as far as I can tell, so you probably dont see (or dont care) how that would hurt the market for those of us who enjoy crafting and making money off of it. The binding mechanic is needed to keep items rare, demand in place the market somewhat stable.

    You can always craft your own gear if you dont want to spend money on the market board. The game throws money at you by now aswell, that should last you to get everything you need. NPC vendors are probably cheaper than the market and you get gil from quests and daily missions. Depending on your luck, you can get materia that sells well - or use GC-seals to buy things that sell well. You can buy gear with tome-stones - the ilvl 130 you can get in MD (if you upgrade it) can last you til level 55/56. Gear-drops from dungeons are a thing aswell - all HW and SB will gurantee you a drop at the end of each dungeon for your class.
    This binding mechanic isnt hurting new people as much as you make it seem, because no one is depending on buying expensive crafted gear on the market board.
    The market board however depends on this mechanic to ensure that there is, indeed, demand - and not just 10 items being re-sold all the time.

    So, as a mean, overpricing crafter I say: No, we need this in place.

    Quote Originally Posted by Krotoan View Post
    I think it's supposed to be a gil sink. Not an antitheft mechanic. If you could trade around the same armor forever then people would never have to invest gil in more armor or mats. Removing equipment from the pool removes currency.
    This is only partly true - its not a true gil-sink because expect for taxes its not removing gil from the game but rather moving it from one pocket into another one. Taxes are a way to remove gil though, that much is true.
    And as I explained your way of thinking isnt wrong: It would kill and crush the market because people would never have to spend money again.
    (3)
    Last edited by Vidu; 01-05-2018 at 12:56 PM.

  4. #4
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,026
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    My only issue with the binding mechanic is that housing items could do with a brief timer - say, one minute after placing the item - to decide that it doesn’t look right and you want to sell it instead. You can wear equipment and not have it bound to you until you use it in battle, but furniture doesn’t have that leeway.
    (7)

  5. #5
    Player
    Krotoan's Avatar
    Join Date
    May 2013
    Posts
    3,591
    Character
    Krotoan Argaviel
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Vidu View Post
    This is only partly true - its not a true gil-sink because expect for taxes its not removing gil from the game but rather moving it from one pocket into another one. Taxes are a way to remove gil though, that much is true.
    And as I explained your way of thinking isnt wrong: It would kill and crush the market because people would never have to spend money again.
    I'd say it works pretty well as a gil sink for NPC bought gear/mats. If I could make a bronze knife ( just an example) with vendor mats.. then that knife never left the market circulation, nobody would ever spend money on vendor mats for the knife ever again. Also gathering gear for leveling, was pretty cheap to get from the kugane vendor.. but when I was done it got converted/desynthed instead of sold to someone else. The money I had invested buying it in the first place was removed (heavily reduced at least if I had chosen to sell the materia/mats that resulted).
    (1)
    WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?

  6. #6
    Player
    FelixDaCat's Avatar
    Join Date
    Jun 2017
    Location
    Hereford U.K
    Posts
    97
    Character
    Felix Dacat
    World
    Phoenix
    Main Class
    Red Mage Lv 90
    I only started this game when Stormblood was released and I never once felt like I had a struggle to get gear for what ever level I was at. You get gear so easily every couple of levels, that there is no real need and/or desire to search the item boards. I think the current method use for recycling our old gear works really well and encourages new players to explore more into the crafting side of the game, rather than just the MSQ.
    (3)

  7. #7
    Player
    Alisi's Avatar
    Join Date
    Apr 2015
    Posts
    642
    Character
    Tempest Deep
    World
    Twintania
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Nedkel View Post
    I know where the binding item mechanic is coming from, to prevent hackers from making a damage to the stolen account, but do we need this anymore?
    The market place is fine. Binding gear when used is normal across every MMO I've ever played. At least you can sell the gear you get from quests. You can't do that in some other MMOs (like WoW.) You can get gear everywhere, from the quest to dungeons to vendors. Hell, when you turn 70 (or 50, for that matter), you get a ready made 5 piece set so you can more easily get into dungeons. I see that you're new and welcome to the game. One thing you might not've experienced in depth yet is how gearing other jobs tends to work: you can save the quest/dungeon gear you get for your other jobs. This makes it really easy gear your other jobs. Plus a lot of it is interchangeable for your type of class (healers, ranged dps, casters, etc) and you can run lower level dungeons unsynced on a higher level job to get dungeon gear for that job you want. It makes things really easy. You'll be swimming in it.

    What would really stagnate the economy is if hundreds of pieces of gear flood the market board (well, it wouldn't stagnate it, it would drop the bottom out of it.)
    (1)

  8. #8
    Player
    BillyKaplan's Avatar
    Join Date
    Dec 2015
    Posts
    2,913
    Character
    Lho Polaali
    World
    Moogle
    Main Class
    Conjurer Lv 23
    Quote Originally Posted by Iscah View Post
    My only issue with the binding mechanic is that housing items could do with a brief timer - say, one minute after placing the item - to decide that it doesn’t look right and you want to sell it instead. You can wear equipment and not have it bound to you until you use it in battle, but furniture doesn’t have that leeway.
    I like this. Wouldn't even have to be a timer, but based on sessions - a minute isn't enough to see how an item interacts with several others, or for you to try things by moving items around.
    You go into the room and you can do whatever you want with it without it binding until you leave the room. When you want to leave, you get a prompt reminding you you have new items in the room and they will bind if you don't remove them. Only exception to this general guideline would be items you can interact with, where if you interact with them, they bind to get around exploiting crafting facilities or mail boxes.
    (2)
    Last edited by BillyKaplan; 01-05-2018 at 11:09 PM.

  9. #9
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Ok there is no question, answered we could close the thread.
    At least with the current system, the gear crafting is not completely useless, and thats fine. :P
    (0)

  10. #10
    Player
    Skivvy's Avatar
    Join Date
    Jun 2012
    Posts
    4,178
    Character
    Boo Box
    World
    Rafflesia
    Main Class
    Sage Lv 100
    Quote Originally Posted by Iscah View Post
    My only issue with the binding mechanic is that housing items could do with a brief timer - say, one minute after placing the item - to decide that it doesn’t look right and you want to sell it instead. You can wear equipment and not have it bound to you until you use it in battle, but furniture doesn’t have that leeway.
    This is an annoyance for me as well. I don't see why the items have to bind instantly, even when you are still in housing mode placing other items. It would be nice if they bound once you exited the housing mode, or even upon exiting your room (like the suggestion above).

    I have so many items that I removed almost instantly because I didn't like how they looked when placed - and now I'm stuck with the things.
    (1)

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