Just started levelling monk to 70 and had a read through the skills and the thing that stood out to me was that they seem to be trying to make the fist stances more relevant with the riddles and tackle mastery.
But looking at the different tackles... I really don’t see what they were going for here. Fists of fire still increase damage while the others don’t so it’s still going to be the go to stance for a dps and they just reinforced this by making fire tackle do even more damage, riddle of wind I guess could be useful for stun locking, but what is with earth tackle? Less damage than the other two and adds a knockback to your gap closer? Why would you ever use that?
I feel like there’s some adjustments needed here, because I can see what they were going for by trying to give monk a kind of stance dancing element, but they didn’t do enough to make the other stances competitive with fists of fire.
First off, the stances themselves need to be adjusted, fists of fire being the default stance is fine, but the others need to be made at least situationally useful. So I’d suggest:
fists of wind- increases movement speed and increase critical hit rate by 20%. With increased critical hit fists of wind would have more synergy with deep meditation making it a good stance for building chakra, maybe using it alongside brotherhood to build chakra quickly would make it at least worth switching to for a short time. Increased crit would also go well with having 2 tackles since if you’re more likely to crit you have more chance of increasing the damage to make it less of a loss compared to fire tackle. (They could also change deep meditation to be any critical damage instead of just weaponskills so wind tackle would also help with opening chakras).
Fists of earth- decreases damage taken by 10% and removes positional requirements from weaponskills. Fists of earth is more of a solo oriented stance so removing the positionals would make it incredibly useful when you can’t get to the enemies flank or rear. It would still be a dps loss compared to fists of fire when in a group since you won’t be getting the damage buff from fire, but when solo or even in group content when mechanics force you into a certain position it would be useful over fists of fire as full potency would outweigh the 5% damage buff to base potency.
With these changes all of the stances would have some use and fire and wind tackle would be on a more level playing field.
The only other thing to adjust would be earth tackle. Again, I cannot understand what they were thinking with this. Anything would have been more useful, double stun duration, decreased damage dealt debuff, 20% slow to replace haymaker, a 50 potency DoT making it stronger than the other two over time.
I just feel like the monk adjustments with stormblood were too minor and nothing really changed since riddle of earth and fire don’t fundamentally change anything, tackle mastery is basically pointless since it won’t get people out of fists of fire and brotherhood and deep meditation are just some nice utility buffs. It would be nice to see the stance dancing element they are trying to introduce become effective.