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  1. #91
    Player
    Cichy's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    515
    Character
    Lucy Lestat
    World
    Hyperion
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Ashthra View Post
    People, people, people -- you're forgetting to take Squeenix Time into account when figuring these dates. When they say, "mid to late January," expect that to mean, "late February to mid March." Doing so means a lot less frustration and confusion; it's not that they're actively lying, it's just...well, chronically late is as chronically late does. Y'know?

    Squeenix Time, people. Squeenix Time.
    they do think that 26th is the middle of the month
    (0)

  2. #92
    Player
    ShinChuck's Avatar
    Join Date
    Mar 2011
    Posts
    289
    Character
    Cinnaris Artai
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Mug View Post
    Oh trust me, there were people who did. There were even videos made explaining to us why fatigue was a good thing.
    So true. My first serious experience with the XIV community was in a topic about Fatigue, where people were just getting berated for not "appreciating" it.

    At one point I mentioned my frustrations with Fatigue on Twitter and got Tweet-stalked for it, with said person passionately defending the system for months (only to eventually say, "I never REALLY supported it, despite the months-long arguments on Twitter and message boards and random anti-Fatigue bloggers I posted responses to" once Square Enix changed their tune, hah, but I digress).

    http://www.youtube.com/watch?v=abE09-tqhoM

    Yeah, Google is your friend. You can still find all these debates on the various blogs and boards, and there was quite a passionate defense of the system.
    (1)
    "Everyone is tired of waiting for improvements, and being made to feel like we expect too much when everyone else in the gaming world gets the freaking job done."

    - Rowyne Moonsong

  3. #93
    Player
    ShinChuck's Avatar
    Join Date
    Mar 2011
    Posts
    289
    Character
    Cinnaris Artai
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Jennestia View Post
    which is why she used the fatigue part specifically, because above all no one defended it, so it says a lot more about the people who consider others "white knights" than those who are being accused of being such.
    And, for the fun of it all:

    http://www.ffxivcore.com/topic/29696..._1#entry454899

    Jennestia, Posted 04 February 2011 - 05:21 PM: "Fatigue will prevent someone from reaching cap "instantly" because they didn't retune it in conjunction with escalated SP rates, so it's actually a good way to keep players in check while they push out the content, which next patch this month will be a content patch."

    http://www.ffxivcore.com/topic/30541..._1#entry472087

    Jennestia, Posted 06 April 2011 - 07:55 PM: "It's not really noticeable till you hit the wall or about to."

    I do so love the internet, where all your words are archived and recorded. Oh, it wasn't a gung-ho defense on Jennestia's part, I'll concede, but after claiming "no one" at all defended it, well, there's at least two partial defenses there.

    inb4 excuses, just like my Twitter buddy whipped out when called on it!
    (10)
    "Everyone is tired of waiting for improvements, and being made to feel like we expect too much when everyone else in the gaming world gets the freaking job done."

    - Rowyne Moonsong

  4. #94
    Player
    Cichy's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    515
    Character
    Lucy Lestat
    World
    Hyperion
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by ShinChuck View Post
    And, for the fun of it all:

    http://www.ffxivcore.com/topic/29696..._1#entry454899

    Jennestia, Posted 04 February 2011 - 05:21 PM: "Fatigue will prevent someone from reaching cap "instantly" because they didn't retune it in conjunction with escalated SP rates, so it's actually a good way to keep players in check while they push out the content, which next patch this month will be a content patch."

    http://www.ffxivcore.com/topic/30541..._1#entry472087

    Jennestia, Posted 06 April 2011 - 07:55 PM: "It's not really noticeable till you hit the wall or about to."

    I do so love the internet, where all your words are archived and recorded. Oh, it wasn't a gung-ho defense on Jennestia's part, I'll concede, but after claiming "no one" at all defended it, well, there's at least two partial defenses there.

    inb4 excuses, just like my Twitter buddy whipped out when called on it!
    That is pretty win buddy, he's usually so full of it on here.
    (6)

  5. #95
    Player
    Pitri's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    60
    Character
    Pitri Bebb
    World
    Diabolos
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by ShinChuck View Post
    And, for the fun of it all:

    http://www.ffxivcore.com/topic/29696..._1#entry454899

    Jennestia, Posted 04 February 2011 - 05:21 PM: "Fatigue will prevent someone from reaching cap "instantly" because they didn't retune it in conjunction with escalated SP rates, so it's actually a good way to keep players in check while they push out the content, which next patch this month will be a content patch."

    http://www.ffxivcore.com/topic/30541..._1#entry472087

    Jennestia, Posted 06 April 2011 - 07:55 PM: "It's not really noticeable till you hit the wall or about to."

    I do so love the internet, where all your words are archived and recorded. Oh, it wasn't a gung-ho defense on Jennestia's part, I'll concede, but after claiming "no one" at all defended it, well, there's at least two partial defenses there.

    inb4 excuses, just like my Twitter buddy whipped out when called on it!
    bahaha i love this
    (6)

  6. #96
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    66
    [/popcorn]
    (0)

  7. #97
    Player
    Murugan's Avatar
    Join Date
    Jul 2011
    Posts
    1,297
    Character
    Murugan Raj
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    I was for fatigue system for this reason:

    It initially allowed casual players to progress at a rate "acceptable" to the casual MMO hordes who have overrun MMO's since WoW launched, and while it never happened I was hoping exp would be fixed to a point where people could feel a noticeable difference from being in a good leveling group and enjoy a gradual progression to cap during which they could get to know a majority of the community playing alongside them.

    I wasn't aware that they were going to remove it and along with it completely trivialize the leveling experience so anyone could level a class to cap in days never having to group with the same people twice. I praised it as some sort of compromise for the two groups: people who happen to think that an MMO you play monthly fees for shouldn't be able to be completed in the first month you pay for it, and people who don't want to play the game like a job.


    But exp was always broken since launch, and the fact that it is trivial now I guess doesn't matter because that horse is dead. The great MMO congress of 2007 decreed that anyone who enjoyed those types of games no longer can freely advocate for a return to any variation of time invested accomplishments (again in games where you are expected to pay monthly).

    We already have project 1999 for that! This is the future where people physically can no longer put a significant amount of time into anything, even things they supposedly do for their own entertainment.
    (3)

  8. #98
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    889
    Quote Originally Posted by ShinChuck View Post
    And, for the fun of it all:

    http://www.ffxivcore.com/topic/29696..._1#entry454899

    Jennestia, Posted 04 February 2011 - 05:21 PM: "Fatigue will prevent someone from reaching cap "instantly" because they didn't retune it in conjunction with escalated SP rates, so it's actually a good way to keep players in check while they push out the content, which next patch this month will be a content patch."

    http://www.ffxivcore.com/topic/30541..._1#entry472087

    Jennestia, Posted 06 April 2011 - 07:55 PM: "It's not really noticeable till you hit the wall or about to."

    I do so love the internet, where all your words are archived and recorded. Oh, it wasn't a gung-ho defense on Jennestia's part, I'll concede, but after claiming "no one" at all defended it, well, there's at least two partial defenses there.

    inb4 excuses, just like my Twitter buddy whipped out when called on it!
    [SIZE="7"]PWNED!!!![/SIZE]

    /moarchars
    (5)
    Rarely Plays
    See your face upon the clear water. How dirty! Come! Wash your face!
    loltanaka: http://www.youtube.com/watch?v=WOOw2yWMSfk

  9. #99
    Player
    Ashthra's Avatar
    Join Date
    Jun 2011
    Posts
    202
    Character
    Ashthra Silentwind
    World
    Hyperion
    Main Class
    Thaumaturge Lv 32
    Quote Originally Posted by Murugan View Post
    I was for fatigue system for this reason:

    It initially allowed casual players to progress at a rate "acceptable" to the casual MMO hordes who have overrun MMO's since WoW launched, and while it never happened I was hoping exp would be fixed to a point where people could feel a noticeable difference from being in a good leveling group and enjoy a gradual progression to cap during which they could get to know a majority of the community playing alongside them.

    I wasn't aware that they were going to remove it and along with it completely trivialize the leveling experience so anyone could level a class to cap in days never having to group with the same people twice. I praised it as some sort of compromise for the two groups: people who happen to think that an MMO you play monthly fees for shouldn't be able to be completed in the first month you pay for it, and people who don't want to play the game like a job.


    But exp was always broken since launch, and the fact that it is trivial now I guess doesn't matter because that horse is dead. The great MMO congress of 2007 decreed that anyone who enjoyed those types of games no longer can freely advocate for a return to any variation of time invested accomplishments (again in games where you are expected to pay monthly).

    We already have project 1999 for that! This is the future where people physically can no longer put a significant amount of time into anything, even things they supposedly do for their own entertainment.
    I see you're of the camp that seems to erroneously believe that timesinks are an acceptable replacement for actual challenge. The same camp that believes that spending hours grinding dhalmels, crabs, pugs, and God knows what else, is nothing short of a ritualistic rite of passage that all the worthy must endure if they wish to reap the successes of...spending hours grinding more Dhalmels to get pieces to a key, that will get you to a chest with a single fragment, seventy of which combine into an another key that opens another chest that gives you a seal that lets you open a door to a boss that takes two weeks to gather all the materials to summon him to spend two hours to kill him...

    For a few crystals and chunk of +2 dhamel meat.

    Oh yes, those are definitely the glory days and worth reliving.

    There's a difference between putting time investment into something, and pissing your life away over digital goodies because you're too lazy to just take up a hobby that's actually productive in some way or another. Let's be honest with ourselves, here: video games are a waste of time. At least knitting, or photography, or woodworking makes real items. We spend our time chasing pixels and polygons so our bunch of polygons will be cooler than their bunch of polygons. Thinking that MMOs need to re-implement the Ye Olde Days of Yore via cockblocking anyone that can't devote 6+ hours a day (which, by the way, is a second job) into something because you, somehow, have that time to spend is nonsensical at best.

    I hear that Real Life MMO has a stupidly long grind. Sounds like it's right up your alley.
    (4)
    Last edited by Ashthra; 01-18-2012 at 01:29 PM.


    I'm allergic to effort.

  10. #100
    Player
    RathSkybreaker's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    655
    Character
    Rath Skybreaker
    World
    Hyperion
    Main Class
    Archer Lv 90
    Quote Originally Posted by ShinChuck View Post
    And, for the fun of it all:

    http://www.ffxivcore.com/topic/29696..._1#entry454899

    Jennestia, Posted 04 February 2011 - 05:21 PM: "Fatigue will prevent someone from reaching cap "instantly" because they didn't retune it in conjunction with escalated SP rates, so it's actually a good way to keep players in check while they push out the content, which next patch this month will be a content patch."

    http://www.ffxivcore.com/topic/30541..._1#entry472087

    Jennestia, Posted 06 April 2011 - 07:55 PM: "It's not really noticeable till you hit the wall or about to."

    I do so love the internet, where all your words are archived and recorded. Oh, it wasn't a gung-ho defense on Jennestia's part, I'll concede, but after claiming "no one" at all defended it, well, there's at least two partial defenses there.

    inb4 excuses, just like my Twitter buddy whipped out when called on it!
    damn. must reach 10 word count.. --- Owned lol..
    (4)

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