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  1. #1
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59

    FFXIV 2.0. should have more content .. My (and your) ideas ...killtasks etc.

    Needless to say, the story cutscenes in FFXIV are aussum... almost any NPC Talk is showed in ingame cutscenes which i think is a good thing. (although just a bit more voice acting would be cool, but is not a must)

    what was'nt that good in within the story missions in my opinion was:


    - missions haven't been challenging enough

    - time sink within story missions in form of "Run from point A to point B to talk to the other NPC... and walk back then to point A"

    - implement more different, more creative quest steps than just killing a monster or talking to an npc

    - implement more "charismatic" heroes within the story line, like we see in offline final fantasy games


    some ideas:

    Bounty Hunter Missions [Killtasks] for big grind PT's


    - players who are looking for grind groups can look for bounty hunter killtasks on the bulletin boards in each tavern. (Like we have it in Final Fantasy 12)

    Killtasks are similiar to guildleves but dont offer that much bonus exp. Within these killtasks the group is able to gain bonus exp for killing massive monsters of a specific monster type and level (for example Dragons at lv 55 at the Amalj'ah outpost.. up to numbers of 80/100/150 mobs per killtask) .. as a reward the group gains exp bonus per mob extra while grinding and a specific gil reward when completing the killtask.

    there is also a chance of receiving a trophae appropriate to the monster type of the killing task. the monster trophae can placed within your moogle flat.

    like that:


    (Source: Dark Age of camelot)


    Quests


    - Increasing all quest exp in general (its too low to be profitable)

    - A system to share Quests between party members

    - increasing the difficulty of Basic quests in general

    - more different types of quests.. (Protecting a caravan, collecting stuff, creating stuff, killing a boss monster, rescue a non playable character..)

    - combine quests with some instances


    Level Caps for all Instances

    - to make instances more challanging create a Level cap for all instances

    if your char is above the level cap you will automatically be downgraded to the maximum level of the instance (like the system that we had in FFXI)
    an advantage of that system is also that you can help low level players to level in low level instances like toto rak or if you want to revisit those instances on your own.

    - increase the time for clearing the instances (to counteract speed runs) or remove it fully



    Yoshida said he enjoyed "Skyrim" the Game... why do not make Final Fantasy more Open World orientaed? which could be an advantage in comparison to all standard MMOrpgs from today..
    for example:

    Implement more Open World content - REAL OpenWorld Bosses.

    - REAL Big Open World bosses, where you need more than 4 groups to kill them.
    (Dragons etc.)





    - they shouldnt be there all the time.. it should be announced on the whole server when the specific openworld mob appears.

    "The big Dragon landed in his nest" ... to make a real event out of it.
    (3)
    Last edited by Tonkra; 01-18-2012 at 03:03 AM.

  2. #2
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    I agree but I would like more even simple cutscenes to quests.
    Now they have none which is a tremendous downgrade when compared to XI.

    The cutscenes in small npc quests were the entire reason I did them. They also had their own music which is another aspect XIV completely lacks.

    The missions are a rare exception but because they cover about 0.00000001% of in-game content they really don't make up for the lack of story and cutscenes elswhere in the game.

    SE tried to fool us by doing a handful of npc quests but they turned out to be just more copy pasted leves.
    (1)

  3. #3
    Player
    Douten's Avatar
    Join Date
    Jan 2012
    Posts
    82
    Character
    Douten Mori
    World
    Excalibur
    Main Class
    Culinarian Lv 50
    Quote Originally Posted by Seif View Post
    I agree but I would like more even simple cutscenes to quests.
    Now they have none which is a tremendous downgrade when compared to XI.

    The cutscenes in small npc quests were the entire reason I did them. They also had their own music which is another aspect XIV completely lacks.

    The missions are a rare exception but because they cover about 0.00000001% of in-game content they really don't make up for the lack of story and cutscenes elswhere in the game.

    SE tried to fool us by doing a handful of npc quests but they turned out to be just more copy pasted leves.
    Definite a bit more to the CS for quests please. Right now I just feel like they're levequest that I can get from NPC instead of Adventure Guild, albeit some of them just involves speaking to other npc and no fights. It's basically a WoT we see from levequest, doesn't add too much personality to the quest.
    (0)

  4. #4
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Definitely: Open-world content being a focus. So it will feel like the world is alive and breathing and people are playing your game.
    (0)

  5. #5
    Player
    Chinook's Avatar
    Join Date
    Mar 2011
    Posts
    450
    Character
    Chinook Sirocco
    World
    Balmung
    Main Class
    Carpenter Lv 50
    Good points on the story (it's confirmed they're changing it for 2.0), but I think the following thread covers pretty well the rest of your post:

    http://forum.square-enix.com/ffxiv/t...ive-Atmosphere
    (0)