Long story short: I tried open beta, thought it was terrible, didn't buy it. Back in June-ish, I was bored of all other MMOs and decided, "Eh, FFXIV is $15, why not?" To my surprise, it was actually semi-decent, but it lacked...uh, absolutely everything, and the combat was still a pretty broken mess. I lasted about two months before work really picked up and I decided to put it down until it was in a better state. Come January, I hear that a lot of stuff has been added! Neat. I didn't have a chance to check it out before subs reupped, so again, I figured, "Eh, why not?"
Again, to my surprise, it's actually improved! Combat feels much more intuitive than it did previously, latency aside; classes feel much more defined (before, I was a THM that casted almost completely CON spells); there are airships, chocobos, factions, and actual NPCs out in the world. All in all, as the title says, this is where FFXIV should have been at launch, or somewhere close (I know map revamps and 'advanced' jobs are coming, and are both desperately needed). It still feels kinda like late beta, but then, looking at actual production timetables, this would be late beta stage for any other MMO, considering they tend not to get rushed out the door after a year. (MMOs aren't Madden games; it doesn't work that way, man. T_T)
I don't envy the team for having to rebuild a completely broken game, and I don't envy the players who had enough brand loyalty/time/stubbornness to stay while the game slowly rebuilt itself over the time. I know that many of those Day 1 players feel rightfully bitter towards everything the game is, but from the perspective of an outsider looking in after months of not paying attention to it, FFXIV circa January 2012 is miles ahead of FFXIV June 2011, and is an entirely different game from FFXIV September 2010.
Just wanted to offer up a slightly different perspective on things, rather than the usual fare.![]()