If you remove searing, killing players is even less rewarding. I would rather make 30% damage, 20% healing and 10% damage reduction.
I would make killing more rewarding. Make every player death suffer 1% from current tower/core hp max hp.


If you remove searing, killing players is even less rewarding. I would rather make 30% damage, 20% healing and 10% damage reduction.
I would make killing more rewarding. Make every player death suffer 1% from current tower/core hp max hp.
That would be abusable by the headless chickens who give up early, or bots/alts throwing matches.
Killing was never a problem or a reward, personal objectives don't do well in a team mode.
edit: I agree soaring needs to be changed. Focused killing need to be rewarded, random/aoe kills no.
Instead of damage buff by percent, why not give vulnerability debuffs to targets.
Amount of soaring stacks sets how many targets we can put those debuffs on.
Last edited by uvuvwevwevweonyetenyevweugwemu; 01-05-2018 at 02:40 AM.
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