Soaring needs readjustment for sure. But instead of removing mid can we just remove all the players who think its the key point of the game??? I kid....mostly....but really, mid is fine. Theres enough tanks people just need to collect them!


Soaring needs readjustment for sure. But instead of removing mid can we just remove all the players who think its the key point of the game??? I kid....mostly....but really, mid is fine. Theres enough tanks people just need to collect them!
"Within each of us, the potential for great power waits to be released."



Nerf mid - I'm so sick to death of mid, hearing about mid, fighting over mid, etc.
Lose the ability to heal mammets
Speed up the time it takes to gather CE - sick and tired of one healer being able to stop anyone from gathering because they can spam Stone on you faster than you can gather


If you remove searing, killing players is even less rewarding. I would rather make 30% damage, 20% healing and 10% damage reduction.
I would make killing more rewarding. Make every player death suffer 1% from current tower/core hp max hp.
That would be abusable by the headless chickens who give up early, or bots/alts throwing matches.
Killing was never a problem or a reward, personal objectives don't do well in a team mode.
edit: I agree soaring needs to be changed. Focused killing need to be rewarded, random/aoe kills no.
Instead of damage buff by percent, why not give vulnerability debuffs to targets.
Amount of soaring stacks sets how many targets we can put those debuffs on.
Last edited by uvuvwevwevweonyetenyevweugwemu; 01-05-2018 at 02:40 AM.
Incentivizing player KOs would only increase people queueing as/switching to healer in order to try and better avoid it.
It's always going to be a problem for the masses/general public. Balancing roles can take either from devs making it fixed like Feast, or from the players like Seal Rock. I'm more of the latter since I don't see that problem in older or more stable modes.
Keep in mind, at the height of Seal Rock's popularity (which I hope may rise again with the coming of a new Seize map) healers were healers. Their damage abilities weren't terribly potent and healing vs damage values weren't nearly as skewed as they are now. Having multiple healers then came with the expense of low damage, but that's not quite the case anymore.



In one of the recent interviews where Yoshi P was on some of the servers (Ramuh, Gungnir and another one I can't recall), someone told him to nerf healers in Rival Wings, and he responded that if they did that -- no one would want to play healers in PVP.
So I think what they will do is increase the damage output or otherwise balance other classes to be on the level with healers.
Their damage isn't particularly that high though, just south of 1k a GCD. The healing values were just as skewed then, too; you just didn't feel it as much because you could shut their heals off a lot easier, and there really never was a reason to defensively stack healers, since holding territory alone wasn't as advantageous. Mostly the problem is that there's a lot higher focus on defense than offense in RW for certain key areas, and they didn't rebalance potency when they lessened CC and the LB damage. TBH, they really should just nerf and alter them anyways.
The way RW is set up makes healing as healing really stupidly inefficient anyways; 4 man parties + having one out of your four players in a mech makes actual healing not even exist. Healing in it is soft tanking, really. If you took healers completely out of the mode, you actually wouldn't miss that much in real play.In one of the recent interviews where Yoshi P was on some of the servers (Ramuh, Gungnir and another one I can't recall), someone told him to nerf healers in Rival Wings, and he responded that if they did that -- no one would want to play healers in PVP.
So I think what they will do is increase the damage output or otherwise balance other classes to be on the level with healers.
I think he is thinking of Feast, but ugh, that mode has been an albatross around our necks since it first came out.
Last edited by RiyahArp; 01-05-2018 at 04:11 AM.
"No one would want to play healers" is not only false, it's an insult to every career healer that learned to play well and became known for it before 4.0. It's either a weak handwave of an answer, or a complete misunderstanding of PvP and its playerbase. For all that I've done, for all I continue to do, I'm able to because I had dedicated, SKILLED healers backing me up.
Healers don't need a nerf, they need proper balancing. I strongly doubt anyone who does it willingly would hold issue with that. I'm sure however anyone holds issue with being told a blatant lie.
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