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  1. #11
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,179
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Mandatory actions (and Esuna is mandatory as long as roulettes, healers running something for the first time, and Doom exist) should never cost a slot.
    (6)
    Error 3102 Club, Order of the 52nd Hour

  2. #12
    Player
    ChiiSoSeriouz's Avatar
    Join Date
    Aug 2013
    Location
    Magic Kingdom
    Posts
    402
    Character
    Chii Soseriouz
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Mavrias View Post
    Dark Knight, Machinist, and Bard are the only classes eithout knockback/ draw in immunities. DRK has plunge and the other two are the most mobile classes in the game. If a DPS lb's during a dangerous time they earned that floor and with the amount of input-response lag Rescue has they'll more than likely die either way.

    Rescue's uses are entirely too niche and coupled with the length of its cooldown it is entirely not worth the slot it takes.


    That and being rescued is annoying.
    Nah, rescue is essential in keeping up time and can be used like at least 3 times in V4S alone. During exdeath on your physical ranged when covers not available (second vacuum wave), during grand cross delta (uptime strat), and on the pld during double attack (the one he doesn't hg)... keep those casual comments to yourself pls keep the threat on topic its about esuna being put back into our native toolkit.
    (9)

  3. #13
    Player
    Yeol's Avatar
    Join Date
    Jan 2016
    Posts
    1,309
    Character
    Dr Yeol
    World
    Ragnarok
    Main Class
    Fisher Lv 100
    If healer is running anything for the 1st time they should have Esuna on their bar.
    Esuna can be a useless spell in encounters that don't require it.

    Surecast is another example. It is a very useful ability in any fight that has knockback and draw-in effects. Other than that, it is a waste of space.

    The main point of cross-role was to make mandatory skills available for every job of the same role (Provoke, Esuna, etc..)
    Also to reduce the amount of space by removing less used skills like Silence.
    Every skill/ability that have the same effect is now shared with cross-role to avoid making different names, icons for each job and save space.

    If a player needs a skills or ability for a certain fight, they can easily take it and replace it later.

    If you enter an encounter where Esuna is needed, just remind the healer
    (0)
    "BAAAAAARD!" - 2018

  4. #14
    Player
    ChiiSoSeriouz's Avatar
    Join Date
    Aug 2013
    Location
    Magic Kingdom
    Posts
    402
    Character
    Chii Soseriouz
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    Yes in theory that's how it was suppose to work and it sounds great and it like totally reduces ability bloat. But you have to see it from a healer point of view, specifically a whm. Other jobs get things cross role that are new or they never had before, they can choose these things and not rly have to think twice. So many useful things.. apoc, addle, manashift, palisade, true north and goad even lol.

    As a whm your options are pretty much all things they've taken from you and you don't have enough slots to get them all back. So it's getting to the point where healers are taking cleric stance over protect lol. Does that seem fair to you, that a healer won't take protect anymore? lolll We have clever macros that cast it prepull and swap it so we don't have to constantly switch out protect through the interface. To me that doesn't seem like a QoL change for healers that seems like a nuisance.
    (9)

  5. #15
    Player
    VanilleFang's Avatar
    Join Date
    Sep 2014
    Posts
    1,655
    Character
    Estellise Valesti
    World
    Adamantoise
    Main Class
    White Mage Lv 70
    It wouldn't change my set up any but it would make life easier. My set up is generally Swiftcast, Largesse, Lucid Dreaming, Cleric Stance, and E4E.

    I drop CS for the situational Protect or Esuna. I really hate using Rescue on controller, I haven't really tried new Surecast, and Break is essentially useless.

    E4E is just a nice oGCD buff to use when it's up. It may not do anything but then again it might. When it does it can help with alleviating some damage which allows for more DPS. CS is borderline useless but more DPS is more DPS. So yeah, having Esuna back as an always available spell would make life easier as I wouldn't have to worry about forgetting to set it when it's needed.
    (0)
    Last edited by VanilleFang; 01-04-2018 at 07:51 PM.

  6. #16
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    As long as there are removable buffs that cause an instant death, Esuna will be mandatory.

    If a skill is mandatory, it shouldn't be on the role list (provoke included)

    Quote Originally Posted by Yeol View Post
    Surecast is another example. It is a very useful ability in any fight that has knockback and draw-in effects. Other than that, it is a waste of space.
    It really does make Sophia Ex so darn easy. Especially on a 30s recast.
    (4)

  7. #17
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,179
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Yeol View Post
    If healer is running anything for the 1st time they should have Esuna on their bar.
    Esuna can be a useless spell in encounters that don't require it.

    Surecast is another example. It is a very useful ability in any fight that has knockback and draw-in effects. Other than that, it is a waste of space.
    The critical difference between Surecast and Esuna is that if the healer doesn't slot Surecast, the healer has to deal with the consequences of being knocked back. If the healer doesn't slot Esuna, everyone else has to deal with the consequences of unavoidable death even if they don't make any mistakes themselves.
    (7)
    Last edited by Rongway; 01-05-2018 at 05:07 PM.
    Error 3102 Club, Order of the 52nd Hour

  8. #18
    Player
    Ilyrian's Avatar
    Join Date
    May 2017
    Posts
    607
    Character
    Ilyrian Silvermoon
    World
    Cerberus
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Deceptus View Post
    As long as there are removable buffs that cause an instant death, Esuna will be mandatory.
    I still think it's mad that they changed it. Not only is it an inconvenience but it actively discourages new players from learning how their toolkit as a healer works in practice.

    Case in point: Cutter's Cry. Arguably the first point here a debuff can and will kill a player if the (new) healer isn't/can't heal through it. I have not seen one sprout healer ever Esuna this off - and it has always become an issue with a new healer in the group. It's crazy that a boss that is supposed to teach a healer to use Esuna becomes pointless when said healer doesn't even have it to use (and in a lot of cases with class-role skills; doesn't even know it exists).
    (7)

  9. #19
    Player
    ChiiSoSeriouz's Avatar
    Join Date
    Aug 2013
    Location
    Magic Kingdom
    Posts
    402
    Character
    Chii Soseriouz
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Ilyrian View Post
    I still think it's mad that they changed it. Not only is it an inconvenience but it actively discourages new players from learning how their toolkit as a healer works in practice.
    Case in point: Cutter's Cry. Arguably the first point here a debuff can and will kill a player if the (new) healer isn't/can't heal through it. I have not seen one sprout healer ever Esuna this off - and it has always become an issue with a new healer in the group. It's crazy that a boss that is supposed to teach a healer to use Esuna becomes pointless when said healer doesn't even have it to use (and in a lot of cases with class-role skills; doesn't even know it exists).
    Thank you for understanding this so well, they're literally being set up for failure. God forbid we get more quick esuna mechanics like moogle go round or throttle, newer healers will take losses cause they're not used to switching targets using esuna quickly in succession. It's just one of those cross roles they never take until after they wipe and get told to.
    (4)

  10. #20
    Player
    Maku's Avatar
    Join Date
    Aug 2013
    Posts
    728
    Character
    Maku Haikasu
    World
    Mateus
    Main Class
    Black Mage Lv 70
    Need to stop comparing Esuna and provoke. Only one class had access to provoke natively while every healer had access to an esuna type ability. The only ONLY reason they gave for making Esuna role-action is to give SCH access to it sooner than late 30s. It helps when doing Brayfrox with four new people but that is it. They need to give our respective versions back and let us have our role-action slot open for actual situational items.
    (1)
    可愛い悪魔

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