I agree would be extremely interesting to know the exact possible rdps that a SAM can provide via slashingHighly offtopic, but could you consider adding in slashing debuff? I know you did something similar where you split disembowel contribution in case there are multiple DRGs. Asking because theres a high stigma against SAM where people wont take it even when they are the only source of slashing.
Something like 6% of a paladin, 9% of a dark knight, 10% bonus to Samurai. There is no real loss to applying Slash as it's on all built in combos that are part of the core rotation, unlike Monks who still theoretically lose out for applying Dragon Kick over Bootshine (Double Monks, it's like almost a 1-2% bonus if you can just bootshine while the other guy upkeeps the buff)
So if you take a good but not top tier of those three jobs, assuming no other slashing debuff for some odd reason, Samurai adds something like another 800ish to the raid. (4-500 for itself, 90 for Paladin, 150-180 Dark Knight)
Last edited by Kabooa; 01-17-2018 at 09:33 AM.
Mh kinda expected as such (actually a bit less) frankly there's no reason why BLM shouldn't be able to contribute to the raid in some way. I mean atm SAM has more dps and can give some raid dps and since SE wants to make engaging 4 man content too that should be more relevant tooSomething like 6% of a paladin, 9% of a dark knight, 10% bonus to Samurai. There is no real loss to applying Slash as it's on all built in combos that are part of the core rotation, unlike Monks who still theoretically lose out for applying Dragon Kick over Bootshine (Double Monks, it's like almost a 1-2% bonus if you can just bootshine while the other guy upkeeps the buff)
So if you take a good but not top tier of those three jobs, assuming no other slashing debuff for some odd reason, Samurai adds something like another 800ish to the raid. (4-500 for itself, 90 for Paladin, 150-180 Dark Knight)
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