
Originally Posted by
Llugen
I just want to say again "its identity" of raw damage low utility only started at the launch of Stormblood. I'd be more than happy to see that mentality bite the dust.
Before 4.0, BLM had exclusive access to Apocatastasis, which was a life saver for tank busters and for spot-saving players from dying to party busters. It also had access to Eye for an Eye, which absolutely helped with mitigation immensely (particularly during progression), and had mini-Virus for physical adds. Furthermore, while Lethargy was not as good of a heavy as Blizzard, it still worked at no GCD cost, and sometimes that alone was enough (and of course there was also Blizzard in an emergency/when clipping MP). Might be a stretch, but BLM could also assist greatly with solo tank strats in Turn 13 by using Manaward and helping soak Akh Morn, and tank a whole mountain buster/flatten with Manawall back in the day (!!!). BLM in this game was never "raw damage", ever. This is a myth. Only since 4.0 was it blessed (cursed, really) with "raw damage, low utility".
Not only is this adage inaccurate (group damage > personal damage, always), but it inherently pre-disposes classes, and by extension players, to experience being shut out of groups because they don't bring desirable buffs/utility. Consider again just how locked in DRG/NIN are, and by extension BRD+MCH. Their utility is too good, that being Disembowel, Shadewalker, passive crit buff, etc.
As you said, not everyone can be a "star BLM" in their party (not everyone can be Blackcat), so please, by all means, sacrifice our "identity" that sucks in the first place and was only that way since 4.0 in the first place by giving us something(s) that are real/meaningful to bring to a party.