Quote Originally Posted by KageTokage View Post
Welp, that was a nice bot-free three days of gathering (Or at least that's how long it took the ones on my server to come back).

Whatever it is they do the game's base coding whenever they have a major update, it breaks all of the bots temporarily. I honestly wish they'd do it more often.
Every time they update the game, the bot/tool people have to re-discover all the memory addresses to hack and network packet id's. Like SE could "break" all the bots and tools by building a new game binary every week, but that doesn't ultimately solve the problem. A specific application of ASLR would need to be applied at runtime to make reading the memory useless between executions of the game client, and the packet numbers would need to change over time, by using the server's boot time or something similar, so that even if a tool manages to read the game memory, it won't work more than once.